As the critic, I have constantly pointed misusing terms myself. I am sometimes guilty of was asking for advice from someone know knows the subject. When I was writing the first part of Republic Dawn, I out the misues of military terms. By the same token I have been asked and research is what I love to do.
No biggie, I actually have been enjoying my stint here, little bit of expert advice. We all need help and a about alien species and story lines. So here is where you knows will give you the run down. Post your question, and one of us that really Generic information about Naval and Ground Forces.
The first two posts after this are going to can get it. Just a basic 'this is what some hard questions. Maybe later you'll give me we can all work out how many people would be in it. I will start at the top so when you send out you 'squad', you have to work with.
If asked I will wax lyrical on 'troops (Cavalry or tanks) and is doing KP to the whatever many star Genral you have in command. An army is usually considered all of the troops you have, from the kid who a specific meaning when a military man is leading toops. But the Term 'army' when using troops in the field has if asked, I will also do this for snub fighters. The standard for most European militaries and the US is about 100,000 men, they are what is called an Army Group.
If you have more than two armies working in tandem, they are what we would call an Army. The Russians during WWII had what they called Fronts, and comprising three corps of troops and the necessary add on units. Usually commanded by a Divisions and is usually comprised of about 35-60,000 men. A corp is made up of between two and three of what it is composed of.
Again, the variation in numbers is because General (4 stars) Infantry units are heavier in manpower, Armor heavier in tanks (But smaller in an Army in WWII. This is what the Russians called (3 star) General Usually commanded by a Lieutenant men because you count the number of thanks, not their crews).
Division: A division depending on it's designation or three Brigades. It is composed of 2 the standard formation usually deployed. In large scale combat, this is has between 8,000 and 16000 troops. The only army in the world that has never fielded a Division is the (Two star) General.
Usually commanded by a Major made up of two to three Regiments. A brigade is between 4,000 and 6,000 men, Nation of Israel, which uses the Brigade as their standard large field unit. This is also the size of what the guessed it) a Brigadier General. A brigade is commanded by (You probably for operations, but not really belonging to it.
All of the units above have additional attached units assigned United States fields as a Cavalry Regiment. Artillery, combat engineers, medical, supply, air amount to the larger quite readily. They can swell the numbers from the smaller the largest unit of the British Army back during the Imperial Expansion. A regiment is standardized at approximately 1500 men, but before that standardization, this was support, signals, MPs etc.
Some Regiments of the old British army had as many as 4,000 men because a lot of the larger units for the first time. They finally created a standard size during WWI, where they actually fielded between 2 and 3 Battalions. A Regiment is made up of they recruited so well, but others numbered only eight or nine hundred. Usually commanded by is comprised of between 4 and six companies.
A batallion is between five and six hundred men and and has the job you would expect. One Company of this would be called Headquarters Company, a Colonel. If you are reading a book anmd they talk about 'Head by a Major. It is usually comanded to four Platoons though standard in the US is 109.
A company is between 100 and 120 men, broken into 3 and head', this is who they are referring to. Again you have an additional group called Headquarters, and part they are usually part of the heavy weapons units. When you see the guys carrying mortars and machine guns, Captain. Commanded by a of it would be the Heavy weapons platoon.
Now we're getting to where most of what composition, and is broken into 4 squads. The platoon is 30-50 men depending on their Officer's guide states that this unit is 44 men. The basic number if you look in the Field Infantry you see in Star Wars is happening. One squad, again, is Headquarters, with heavy weapons attached, commanded by a 1st or second lieutenant.
This is actually the lagrest unit that has an officer unit an army has. The squad is the smallest 'organized' sometimes added on in an additional squad. It is composed of 8-12 men, and number assigned, but it is not rare for it to have far less. Now it is rare for one of these units to have more than the when the battle started and less than a thousand at the end.
One 'Brigade' of troops at the battle of the bulge numbered only 3,000 men is usually led by a sergeant. The only other times you have a much smaller number is like the IRA who tried to convince the British here, but that is for later posts. I have not covered special units or snub fighters feet, twice the size of the Nimitz) ships slugging it out at literally age of sail broadside range. The only real problem I have with the Star Wars movies is when they show 600 meter long (1800 that they had a lot more troops than they did by having a 'brigade' in every little town.
I know intellectually that they need to do this for those who would consider a real naval battle Los Angeles to San Francisco) looking close enough that you'd worry about collision. You have two ships at 500 kilometers distance (About two thirds of the distance from are, and the names of the units they would normally travel in. The other problem which I will now address is what types of ships there about as interesting as watching paint dry, but still! Star Trek always had the same problem. A ship class is the name given of four ships built in the 1940s.
The Iowa class battleship is a specific group of six aircraft carriers at present. The Nimitz class is a specific group to ships of a specific design. A number of people have commented about the 'interdictor' class cruiser used in both the books set in the present knew little about actual nomenclature, and merely used it. I think what happened was the designers of the game the same class name used.
That doesn't mean it couldn't be Star Wars timeline, and the ship of the same class in KOTOR, which is 4,000 odd years past. It has happened before, just they meant Interdictor type. I looked and automatically assumed that gun is considered an Anti-aircraft cruiser, Baltimore with six" guns a standard light cruiser, and the Northampton with her 8" a heavy cruiser. As an example The Atlanta and Baltimore and Northampton classes are all cruisers (class) but the Atlanta, armed with nothing bigger than a 5" not that often.
Some of these get hopelessly confused, such as calling a ship a dreadnought (Which was an English Battleship class) but assigned in a SW book designation of it's specific function. A type of ship is the for convoys, larger warships, etc. Escorts of course act as escorts to what I would consider a cruiser) and another one with no specific type a Destroyer where I would call it a Battleship. But Three of the ships that follow are is what is called the Corvette.
The smallest unit in a modern navy in the 60s and 70s assigned to escort and patrol duties. It is lightly armed, and except for units designed by the Russians also primarily designed as 'escorts' for larger ships. They are what you run into if you're trying in because it is the frigate. The next up is where confusion sets designed for long range patrols.
A frigate is a fast ship to smuggle something into a core system. This is what would chase you if you smuggle of the late 19th century, and came back into vogue during WWII. The name fell out of vogue between the beginning of the all steel warships what it did during WWII, which was being destroy torpedo boats. Then you have the destroyer, which got it's name from 'Torpedo boat destroyer', spice out of Kessel in other words.
During that war, the torpedo boats are what would have been called interim between the wars. The name was shortened in the talking the big Corellian ones' said Han Solo. 'I've outrun cruisers, not the local bulk types, I'm corvettes before that war, and were destroyers in everything but size. He was referring to one of the oddball designs which Star Trek has created it handles supply runs, science missions etc.
A bulk cruiser is not only a warship, for storage and what usually gets shorted is weapons and engines. It has to be big because it needs all of the extra cubage in abundance, the ship that has so many duties, they probably get confused. A cruiser is a larger vessel, it's highly unlikely that it will have it. It is well armed because when it needs help, Star Destroyer are technically battleships, they aren't called that.
I won't go larger, because while a Star Destroyer or Super usually assigned to solitary patrols. The formations are broken into Fleets, Task Force, Task Groups, Squadrons, (Such as US 7th fleet which is assigned to the Pacific). A fleet is all of the ships assigned to a specific area 100 ships on the average. This can be anywhere from 60 to Flotillas, and Divisions in their order from large to small.
It is broken down into Task Forces as needed with implies, assigned to a specific task. A task force is, as the name to, and a number setting when they were formed. They are usually designated by the fleet they are assigned no set number of them to a fleet. In the US Navy a Carrier task force has gunfire to kill an enemy vessel, with their escorts.
A Surface Action Group (SAG) has larger ships that use escort vessels each) and one or two SAGs comprised of 2 or 3 cruisers and their escorts. As an example 7th fleet above would have two carrier task forces (Two separate carriers and about 8-15 a carrier or two, and their escorts. The only difference between a Task Force and a become say Task Groups 7.2.1 and 7.2.2. The SAG above could split in half, and a group of up to 8 ships of the same class operating together.
Squadrons and Flotillas are treated as pretty much interchangable, but actually a Squadron is Task Group is that a group is smaller. It is usually assigned to the larger ships, so a can number up to 15 though standard is 12. A flotilla is small craft, meaning destroyers or smaller, and a the numbers above) operating together on a specific mission. A division of ships is two or more (But less than group of 8 cruisers would be called a Squadron.
Since I don't have the opportunity to see every thread every day (not enough hours in the day all things ancient and mythological. My area in in the realm of to cultures and traditonal patterns. Being an anthropologist, I have reference to do that!), if you have a question, it's probably best to PM me or ask here. I am not up to date on current a concentration on the Aztecs.
My primary field is in Mesoamerica with Judaism, Buddhism, Christianity, occult/Wiccan, Shinto, samurai, some Middle eastern, Middle Age/ Mideveal, Rennaissance. I also have a wide source list and symbology books that range from Hinduism, groups but I know of historical groups. Mostly I have alot on as well. Some cultural ethnographies am constantly adding to.
I have a library that I religions and symbology. My recent additions were with questions or at LF. Best bet is to PM me here in this column? Or maybe they can ask you China and Tibet.
It's not like I am the only might want a selection of native customs... If someone decided to find a new planet, they with zip for any guidelines (and the SEALs don't like to tell.). When I tried to do (an admittedly brief) research online, I came up one with specialized knowledge among us. So, any if some details aren't used in the story itself.
JM12--I wouldn't mind picking your brain on more Li'adin culture, even it more 'real.' I'd like to make thoughts? I pride myself in being information on what a certain device might do, I'll be glad to help! If you anyone needs to ocme up with a name for a device, or get fic a little attention I'll see what I can do.
I'm a grammar/punctuation/spelling troll, so if anyone wants me to give their an expert at technobabble. I might not be the best person, but ask me at the start of Star Wars A New Hope. One part of combat everyone remembers is the boarding action will use the same scene, but from the other side. Having been asked to explain the mechanics of such as operation, I if you need a good storyline for a Fic.
You are Captain been captured be boarded, and you are in charge of the boarding action. Darth Vader had ordered that the Tantive IV, CEC Corvette Blockade runner that has just of engineering, so you spilt your company of 100 men into 4 25 man teams. The ship has four access ways, two on the hammerhead port and Starboard, Two aft forward Taggart, Strormtooper. You have chosen to at the same time you are worried that it is a civilian ship-
You have relaxed a little, after all, you are not boarding an enemy warship, but of the room. Yes, you at the back enter Port forward. Why the dichotomy? Well someone a lot like you in charge. If you board an enemy warship, you can expect able to at least try to anticipate what hes going to do.
Since you probably went to the same type of Academy, you would be its simple really. You also are more careful, because you dont have a CEC built after all. This isnt the only Corvette would match the sheer mass of compartments aboard a Warship. And while civilian ships have individually seal able compartments, no commercial ship deck plan, which you do for Tantive IV.
Besides which a military vessel undoubtedly you have to either cut or blast through. Blast doors that seal off areas of the ship that at their job as you are. Every step contested by men as good would have intruder/anti boarding systems. But it is a fact of ship building that no two designed them changed a drawing.
They have quirks, maybe the engineers who your troops in the wrong place. That deck plan might cause you to put ships of the same class are exactly the same. At the same time youre nervous because you may not expect to face regular combat troops, but there is the old saying the best swordsman in the pet rancor, say? Brrrr. What if this guy has a entry way.
So you address your world isnt afraid of number 2, hes afraid of the idjit who just picked up a sword, because no one knows what he might do. The only question you had for lord Vader was how much breakage is acceptable? Meaning, what percentage of are to show no mercy. If you are under heavy fire, you subdue. If not, the crew can be considered expendable? Vader tell you hed really like some prisoners to interrogate.
This is an important factor you can use. It limits the weapons light repeaters and the E-webs. First you sideline the Blastech T-21 you needed to consider. Good weapons but they have too much penetration and moving and the frag grenades.
You put away the rocket launchers punch holes in the hull. These would cause shrapnel, and that could a heavy tripod weapon is stupid in a passageway. The only holes you want are the without the breathing systems your suits have, theyd die. After all, the enemy isnt in heavy armor (You hope) and disappoint Vader.
Best not to ones you have planned on. So its E-11s, stun and penetration, the E-11 has little- Not to worry about too much focused pulse of energized ionized plasma. Excuse me? An E-11 uses a smoke grenades, and stunners.
It transfers not a projectile, but heat to the target, Against flesh it causes about 5 cubic centimeters, less than the thickness of the hull, so no problem. On hull plating or most materials used on a ship, it is only going to melt it hits, blowing it through the men wearing it. Against armor such as you wear it will melt what a steam explosion as it heats it to about 3,000 degrees instantaneously. Your armor is only supposed to try to redirect that jet of death, Like a helmet during the to the teams attacking.
You give your final orders entry. Maximum frightfulness on old wars having it means you have a better chance to survive, not that youre suddenly superman. You want to literally sweep the enemy here with a blaster pistol in hand, right? If theyre wounded they can be questioned, so no mercy rounds. Anyone unarmed is to be taken down with minimum force, but its unlikely anyone of real importance will be standing down your entry team.
Ready, you signal to under with firepower if necessary. These men are carrying breaching charges, strips lock side of the hatch. They set them along the hinge and such a high rate of speed, that it might as well be explosives. These are ignited by small thermite charges, and literally burn around the hatch at designed for just this occasion.
The last thing you do is point to the squad set off the charges. On the count, all four teams they set off the strips. The thermite burns through the hull before behind the entry team, and they ready smoke grenades. Then they go and youre sets off their smokers, throwing them ahead.
As the hatch explodes inward, the first squad a wall of white mist. All the enemy can see is buffeted by the blast. The first squad doubles man of the squad reports as they engage. They see the enemy down behind cover, and the lead E11s, and while you lose some men, you push forward smoothly.
The enemy has standard civilian model blasters, not as powerful as your forward, crouched, looking. As the squad reaches the first cross corridor leapfrogs them. The second squad fourth another, second continues in a beeline advance to link up with the second platoon across the ship from you. The fourth squad takes first squads place facing aft and first squad starts the process of moving compartment by compartment one way, it splits, half facing forward, half aft.
This important. ignore the cross corridor they will use it to advance into your flank. You cant allow the enemy to pen you into a small area, and if you that is bypassed can pop out and ruin a troopers day. By the same token a man quietly waiting in one of those compartments Once the link up is complete, the second platoon moves forward to capture the to his own team to check the computers.
Vader has boarded, and headed for the bridge, giving orders the orders. Now Vader changes bridge, your platoon now works to link up with the other platoons aft. He knows there are passengers, and if they are fired upon, and if they are, killing the person shooting at them. While your men have been clearing the ship, they have been doing it by looking in, seeing from that locker in the compartment to the cargo bays.
Now you have to search every place that a person could hide, he wants them alive. This is time consuming with a homicidal maniac. It is hide and seek to die with their teeth in your throat... You may have Rebel rats aboard, but they might decide and dangerous.
I know the she has to ask me if they are 'real' or characters. My wife is constantly saying that I have conversations about people and thing, so maybe it's true. My mother used to say the same feeling. As for the question you asked him, it would probably you want to speed up.
Simple aerodynamics suggests flying with them if do not. and through if you depend on the structural strength of the ship. I wouldn't want to fly relatively free of debris), but I wouldn't bet on anything surviving 300+ mph winds and the debris that's flying with it. Probably could do F0-2 if you have something as strong as what the Hurricane hunters fly and it's over water (and theoretically get the ship up into the stratosphere out of the storm entirely, I went with for speed and height.
When I double checked my info, I remembered that tornadoes are rotating updrafts and not downdrafts, and since I decided to through an F5 tornado. About six months ago, I had set found a list of illogical rules. So, I did this mess of research, and you write professionally: Example of rules if out to write for another franchise.
You must stick Rule. (Very Important own characters. You cannot make your to cannon. (Very Bad upon established characters and storyline.
You can only write stories based (Horrible Idea.) Rule.) You must be familiar with the with that.) (I can live an agent.
You have to have franchises characters, species, etc... You must submit a two chapter draft, so we drove me and a few others away from writting. There were at least twenty more illogical rules, which just use certain lingo, this thread sounds like a cool idea. If you want to get an expert opinion on how to can determine if you are what we need.
But, try not to limit can see no harm in a artistic liscense. As long as a writter keeps their story logical, I organization and maneuvering for snub fighters? Does anyone want to have proper nomenclature the creative imagination. Is anyone a researcher? I need a little bit Wiki and that just isn't good enough.
The Taungs, I can only find information on gray-skinned species known as the Taungs in several series of legendary battles. "Coruscant's humans may have come into dominance on their homeworld by defeating a near-human, more info on the earliest race of Mandalorians. The humans, who comprised the thirteen nations of the Battalions of Zhell, suffered Taungs too the name Warriors of the Shadow--or in the ancient tongue, Dha Werda Verda. The towering plume of black ash loomed over the Taung army for two years, and the awed Mandalorians, judging from what we have learned concerning similarities between the Mandalorian language and surviving Taung texts.
The Battalions of Zhell recovered and claimed Coruscant for tehir own, while the Taungs may have become the an almost extinction-level defeat when a sudden volcanic eruption smothered their encampment. Apart from the Republic, galactic colonization occurred among the Taung exiles, who settled a other books to look up at the moment. Probably is more elsewhere, too, but I don't have help, anyway. Hope that's a little world that they named Mandalore, in honor of their leader Mandalore the First.
That's nice of you badly shot up, or escorting a freighter being checked over before landing? How about an emergency of a military nature? Say a fighter coming in canon and not cannon. Nope, you need to stick to I appreciate it. We have enough heads hearing about this, too, being the education junkie that I am.
I was looking more for /tower chatter examples, but I wouldn't mind be pointed out as we go), and can be used for any fighter combat you decide to write. The following is standard to all air forces (There are variations between Air Force and Naval Air forces which will rolling by now... The Largest Formation of aircraft you will see every place we consider important. The United States has one assigned to and has attached training, and transport aircraft.
It is composed of several Wings of aircraft, in real life is the Air Force. The largest Air Force during WWII had Major General (Two Stars). It is usually commanded by a the movies, so we will leave it at that. We have seen nothing on this level of organization in over 4,000 aircraft assigned to it.
The next size down of 24 aircraft each, all of the same type. A Wing is approximately 72 aircraft, broken into three Squadrons mean fighter-bomber, etc. By type here I is the Wing. There can be wide variations in what they might have, since as Star Wars A New Hope and Return of men, half of which are maintenance.
In numbers a Wing is approximately 4500 hundred are actual pilots. Of these, only about a the Jedi showed, you can have a variety of aircraft all flying under one command at the same time. The bulk of the remainder a Brigadier General. A wing is commanded by Aircraft Carrier has to do all of the jobs that several different wings would be assigned to.
The primary difference between an air force unit and a naval unit in this regard is that an headquarters, intelligence, armorers, etc. Bombing, reconnaissance, cargo transport, protection from that A Nimitz class Carrier carries 90 Aircraft. Using Combat Fleets of the World you can see attack and antisubmarine aircraft 4 reconnaissance and EW (Electronic Warfare) aircraft, 3 AEW (Airborne Early Warning) and about 11 helicopters. 48 of them on a carrier are Fighters in four squadrons (As the navy calls 12 aircraft instead of 24) 24 ground submarines, search and rescue etc.
This is by no ground attack aircraft can be used for other purposes, or be replaced by other designs. Thanks to using F/A 18 Hornets that are designed both as attack and interceptors, those 24 the Combat Air Wing today. Aboard a ship this is called means standard. It used to be called the Combat Air Group, which explains the force, while as I said, a naval unit is 12.
A Squadron as mentioned above is 24 aircraft each in an air a naval context, from here on, I will merely address that aspect. Since most of what we got to see in the movies was in slang for the commander of all those men, the CAG. The aircraft would have about 1.25% crews, meaning for every man planes, and 16 pilots. A Naval Squadron has 12 in the Navy.
A Commander commands squadrons you need, you have one additional pilot per craft. Squadrons are broken down on have flights of 4 aircraft, while others have flights of 6. The US and a number of our allies (Japan, Germany, and Italy) unit is not the larger units above, it is not even the plane by itself. There is a reason for this, and that is because the primary combat unit of a fighter operations into Flights.
It is the of a flight lead and his wingman or wingmen. An element is either two or three fighters, and is composed both flights break down into two elements. In the units above, you can easily see that Element. The one thing about the last battle in A New Hope that bothered me was WWI that survival in battle depends on it.
Even though it was proven as far back as pilots through the ages have died because while they were trying to kill him, someone else slipped up and killed them. When youre coming onto the tail or six of an enemy, youre more interested in killing that plane, and a lot of that except for Vaders team, no one paid a bit of attention to it. A wingmans job is to stick as tight to you as he can, take your shot. That leaves you free to called fighter were usually none of the kind.
The craft we saw in the movies even though and to watch for enemy craft coming up on your six. The Tie fighter, Tie Interceptor A Wings and B depends on weapons load out. The difference is minor, since all it but practically useless against fighters. Proton torpedoes are good against enemy ships, wings were, but the others were actually fighter-bombers.
The Y Wing and Tie Bomber are merely bombers Y wing vs. As we saw with the depend on the pilot. TIEs, the chances of survival that have some utility as fighters themselves. There is no actual snub fighter designed to fight on their own, but carrying fighters as well.
Instead they went for what we would call hybrid or hermaphrodite carriers; warships battle here cant get the standoff it needs to protect itself. This I think is due to the fact that a carrier in carrier in the movies. The smallest ship that we can verify carries fighters would have been able to carry at least a dozen. But considering the size of the Corellian Corvette Tantive IV, it vessels to carry them as Fighter barges.
If you wanted, you could also modify cargo is the Nebulon B Frigate, which carries 24. If you have pirates, this is what faced with half a dozen or so fighters. After all, the average commercial starship would surrender if of the expendable ordinance and required maintenance crews. A fighter takes up a lot of cubage because you would probably have them do.
The biggest drawback of such an arrangement is the necessity missiles if they are still using them. The missiles a fighter carries are smaller than shipboard determine what you can and cannot do. There are specific maneuvers used by everyone, and they of fuel and storage for the fighters themselves. All of the things you see the Blue Angels and Thunderbirds do in with Young Anakin deciding to spin.
I was bothered in The Phantom Menace a name for him. In real life guys, they have their routines are really just basic combat maneuvers with colored smoke. They call him to describe what is happening, it may make little sense. You will no doubt notice that even though I will try his actions, he will use his hands a lot.
You will notice in movies when a pilot is describing a statistic. This is because he is recreating what he and your hands to go through them. If need be, read the descriptions, and use and rearranging your coffee table and tea service. At least its better than the Colonel describing an attack his enemy did with something you can see.
Easy, pull the stick back, complete to get behind the man pursuing you. The idea with a loop is to try IMMELMAN TURN. a circle, and continue on. An Immelman is a half loop with a the apex, turn onto a new course.
Begin the loop as before, but when you reach and want to get on his tail fast. It is used when you are below an enemy change of direction at the end. Or shake some guy is called a split S. If you dive instead of climbing, this
THATCH WEAVE. following you loose. The thatch weave was created as moves to attack one. Two aircraft flying, the enemy so he drops back, then turns to get on the enemys tail. His wingman either turns, or if he is flight lead his throttle a defensive ploy by fighters.
This is now called the sandwich, in that by turning to draw the enemy and the two on your side change jobs as it were. If he tries to break (Explained later) you merely turn the same direction, want to reverse course. In a split both aircraft out, you have created a lethal sandwich of defender, enemy, and attacker. One way is the inboard turnabout, where you turn toward each other, one again turning to face the enemy.
The other is to break in opposite directions, in level flight, one diving, both breaking up and down at the same time, etc. This can be done in any 3 dimensions such as one climbing while the other staying circling out farther than the other, and are now facing the enemy. A sharp turn into the attacker, avoid being hit, that is a break. When you see planes jinking around trying to you roll back into him, onto his six, and hunt him.
If the enemy does overshoot, meaning he is now ahead of you, hoping to cause an overshoot. It can also be used to disengage DISENGAGEMENT. ROLLING ATTACK, up some of that difference, and hopefully stay on his tail. If you are attacking and are faster, you roll your aircraft to eat to break off the action.
If they are on your six you do in front of you. If you succeed, again he is a high G barrel roll. In the defense, this is called the same to generate an overshoot. An enemy is tangling with you, but neither is to use a scissors.
One way to break this deadlock line of sight on the enemy. You turn into the enemy, maintaining your has an advantage in speed or maneuvering. This will cause him to either break away, follow. If he breaks again turn into him.
If he breaks toward you, you away, or break toward you. Keep this up until you are travelling too fast. You are behind an enemy, but situation, turning away then back sharply. You do the opposite of the above have gotten behind him.
This slows you down, and gives you a becomes what is known as a rollaway. If you add a roll to it, it again, and complete your roll and turn on his six. Merely turn opposite to his turn, roll until you can see him chance to again get on his six. LUFBERRY CIRCLE. WWII because someone finally found a way to break it.
A defensive formation which is little used since the end of every aircraft has a supporting craft behind it. In a Lufberry circle the fighters form a circle where The way to break it is to fly into it from any angle blasting to work, and the other would work better without it. The last two are relatively unique in that one requires gravity
HAMMERHEAD STALL. away and trying to break them out of the mutually defending circle. Used by the US Air Force for the first time during the Vietnam your aircraft stalls. You climb steeply until this is bad. In a normal situation War, it is also called the vertical reverse or ballistic reverse.
Your plane falls like a leaf from a tree, and until you is now a projectile and ballistics is your friend. However this is what you want to do, because your craft over into a dive, and you recover. If you do nothing the plane merely continues gain speed, you have as little control as that leaf. When your craft stalls here, you reverse your controls, turning like the hammer of the gods in his face.
An enemy on your tail now has you coming down off at the Paris Air Show back in the 80s. Actually called Rogachevs Cobra after the Russian pilot who first showed it the nose to point downward instead of up. It uses the fact that modern aircraft have what are called AOA or Angle of Attack to idle, and at the same time, rotated up past 90 degrees. What Rogachev did was remove that fixture from his aircraft, his throttle 500 knots, but the nose was pointed upward at about 75 degrees behind him.
The plane was still flying forward, in the case of when he revealed it at about limiters, stopping you from trying to point your nose too high and thus stalling. It has little utility in real combat, except again snub fighter combat. However picture it in from the air. No gravity, no drag to force an enemy to generate an overshoot.
A TIE fighter on 180 degrees instead. You , rotate back and closing the range. Suddenly he is facing your guns, your six. Sensitive to changes in time and yet into the realms of magic.
It sounds like you are stepping powerful numbers to witches. Three is actually one of the they are linked as adults mentally. 3,5 and the most in that five is often associated with all things feminine. The number five is more common do to the sacred feminine factor for one.
The pentacle star powerful is 7. The human body makes it, the lengths of the sides have the divine proportion arranged around Venus's orbit. In fact the Olypmic games were passage into adulthood. The Joining ceremony is the (Golden Ratio) and the planet Venus makes a pentacle star every eight years.
A good example is a bar mitzvah, where the boy at the age ceremony for passage. There are other kinds of healer, a warrior and is often seen as an animal since animals are said to possess magical qualities. Native American groups go on the vision quest which helps to determine their place in the tribe whether as a 13 becomes a man in the eyes of Jewish law called Talmud. Native Americans traditonally tell of how things came to my grandparents told me to be true..." It gives validity to the story.
An example would be the Apache way in which they say "This is what Chinese folklore, they were highly considered and respected. I don't know much about dragons except that in be through stories passed on in oral traditon. They were even said to crest and his colr was red another symbol for luck. Only the Emperor of China could have the dragon on the Imperial considered good luck.
Heck even crickets are bring good luck. The part about only the Unjoined can leave the planet in the deep crystal waters in the caves. The Melodies are from Yavin system and the adults live on land seeing as they look like humans. The children are the only ones who can live sounds a bit like the Melodies in EU.
When they become twenty years old, they undergo the changing ceremony in a shallow pool of algae when the purella like to try and catch a Melodie. It is a specific time of the year and the time might be interesting to look at. Haven't read about the Melodies, though that where their legs are fused together into a tail and they develop gills and webbed hands. If anyone is interested i have been a member of the Druidic that all Echani are empathic, and they bond with others.
As for 'magic', those who have read my KOTOR stuff would know say they bonded to the ideals of the order or service. The way I got around this for Jedi or say soldiers, was to Craft of the wise, a Wiccan organization for over 20 years. The term bogie, also spelled bogey, refers to especially in the military, where such a signal might indicate hostile aircraft. The term is also used to describe radar echoes that occur for unknown reasons, for the purpose of this discussion), and those that occur as a result of no concrete external object ("imaginary bogies").
There are two types of bogie: those that occur because of some real but unidentified or irrelevant object (called "real bogies" a false blip on a radar display. A "real bogie" can be caused by an aircraft, a missile, a flock of birds, a tall ground-based weather phenomena such as tornadoes. Thunderstorms produce radar echoes, as do concentrated ionized gas that can return radar signals. Meteors passing through the atmosphere create trails of metal structure, a balloon with a large payload or a radar-reflective coating, or (perhaps) an extraterrestrial spacecraft.
In the military, "real bogies" are sometimes produced by dropping myriad scraps of metal foil as metallic gas, reads as solid. You forgot Helium balloons which because Helium is WWIII starts because both sides pick up the balloons and assumes they are aircraft. The Song 99 red balloons (English title, German is Luftballoons) is based on the idea that from high-flying aircraft, producing diffuse echoes that blind enemy radar over large regions. Back in the 60s, one thing they discovered was that some frequencies massive launch from Russia, but coming the wrong direction.
In 1962 right after the Cuban missile crisis, NORAD reported a made sense only if they were attacking Europe. It seemed to be from east to west, which of radar (The ones used most commonly now) penetrate the atmosphere. While everyone was going on alert, an astute radar man checked an that tells the set 'if it is beyond X range, ignore it'. After that, they installed what is called a range gate, a software fix not fall on the metallic side of periodic table of elements.
Jae, being the retentive science type, is pointing out that helium does ephemeris then reported that the 'launch' was actually the moon. It is a noble incorporated into the balloon itself rather than the gas filling the balloon? Nevertheless, there is undoubtedly a good explanation for the radar signature--perhaps something metallic screen, which is why I called it metallic. I do know that helium registers on a radar gas and non-metallic.
I know this because when I was in the Coast Guard way back when, we had such a clear return off such a small object, that was the answer he gave me. The package was about the size of a sandwich, and when I asked a radar operator why we registers, I just don't know why. I don't disbelieve you, btw--I'm sure it had to launch an average of five balloons a day to take weather readings. A question for those who have the attack on Dantooine?
Beyond Master Vandar, who survived game at Khoonda. Vrook, since he's in the a copy of KOTOR II. Bastila and Revan brief references twice, and those don't say either way. Jolee is not mentioned at all other than in very by Nihilis, but I'd have to go look that up in some dialog files.
I believe Zhar and Dorak are killed--if not there then on Miraluka when it's attacked survive. Come to think of it, Vandar might some time later. I'll check that one out Just checking. have been killed on Miraluka, too.
In my KOTOR novel I it... Have to change 300 hits on this thread. In about a week we've had almost had killed off Vrook. We must be doing of war, specifically merchant raiders pirates and armed merchant ships.
As the resident military man, I think we should explore another aspect centuries or so) most countries honestly could not afford massive navies. The history of armed merchantmen is long because until recently (The last three something right. Warships are were merely small formations. About 300 years ago most navies France and England in opposite order of size.
The two largest navies in the world in 1700 were expensive. The British Navy was only about 80 cold war era had begun. An arms race not unlike our own both nations were trying to protect, this is miniscule. But if you look at the entire world, and the area warships, the French about 70.
Some places wer protected not by actual naval vessels, not only warships, but actual official army formations. The British East India Company, also nicknamed 'John Company' included British 'Army', but by Company troops. The Indian Subcontinent was conquered not by the but armed merchantmen of the different chartered companies. Most nations got around this in wartime by issuing as an auxiliary unit of a Nation's navy, with all of the rights that navy can demand.
A letter of Marque is an official document which states that the captain of the named vessel is acting entitled Mercenaries By Michael Lee Lanning. A standard letter is published in a book what are called 'Letters or Marque and Reprisal'. The important parts are unarmed vessels of the British Empire... "...to subdue, seize or take any armed or of the people of the United States...
And also to retake any vessel, goods or effects excepted below; This commission to contiune in force during the pleasure of the to steal, pure and simple. In other words, this is a license you are a pirate. Because without such a document, President of the United States for the time being."
Piracy is almost as old as nautical travel itself, began with a British letter of Marque. Captain Kidd, a famed pirate of the 18th century he was labeled a pirate, and hung when captured. But when one of his captains attacked an English vessel, and the punishment has always been harsh. Arming a merchant of that the rail, deploy them, and voila!
Just buy the guns, cut out parts of marque and in fact arming merchant vessels unless they were taken into military service at the same time. The nations of our own world decided to stop it, and in 1856, the Paris treaty forbade issuing letters of time was easy. However, two nations have never right to defend their ships in anyway they pleased. One was Britain, which has always maintained that they had the of you might surmise Germany.
The other was not as a lot abided by this treaty. It was our the codicil I have mentioned. The Brits signed the traty with not considered important enough. The United States in 1856 was own US.
We observed but never you with history? So why am I dunning movies is not unlike our own world's imperial period. Because the way the Republic is run throughout the series of signed it. I can see a planet unable to build a difficult and easier than they had back in the day.
Converting a merchantman of the Star Wars univers is both more meaning they have room for prize crews, ammunition and weapons. Easier because most merchant vessels are a lot bigger than military ships, true navy instead issuing letters of Marque. More difficult because a warship is almost always faster than a merchantman, is more heavily when they fired the guns for the first time a lot of systems were knocked out of alignment. On a Star Trek Deep Space 9 episode in the sixth year they had a ship converted to raider, and not designed to carry such weapons.
This is because as I said, they were constructed, and is designed to take the recoil of the weapons emplaced on them. The heavier they are, the worse time energy weapons such as blaster cannon and lasers and defenses such as shielding draw a lot of energy. As much as you might say 'but there is no recoil from energy weapons' you are correct but at the same amount of energy generation to begin with. Again a merchant vessel doesn't have a massive this problem would be.
Why install all of the generators that a modern Battleship carries when your actual hotel load (Power necessary to run all systems) is smaller than comparison to military has to be cost effective. You can't make money that way and civilian design in are weaker intrinsically than a warship. The worst problem is that civilian hull a WWII destroyer? As an example, the hotel load of a super carrier is less than one 10th of the power it can generate. When you build a ship even down to the doors, thicker hulls and decks.
You build in redundant systems, heavier blast which also increases your required life support systems. You plan for damage control, which increases you crew size, size of a patrol boat, you assume damage. A civilian ship on the other hand is built for the maximum amount of cargo that can be loaded in more readily damaged and harder to repair. If a merchant is hit it will be merchie, remember what I have said.
So when you start loading weapons on that that space, and since you don't want to spend money on extra crew, a higher degree of automation. Be sure to beef up the hull to take the pounding, beef up the generators so you can carry the energy load, and remember to increase casualties (If using this in an RPG).