Yes, I've decided to do with them, here's a recap: For anyone who may not be familiar an Epic fan fiction story using the board members' characters. Every year since I joined RPGC, I've celebrated it by writing another one of these. These began as Christmas stories, but even then they work, babysitting, taking the kid to Little League, and oh yes, trying to write new chapters every night.
:P Last year's story, sadly, went unfinished after I fell to the enormous stress of doing too many things at once: for months! However, I seem to be recovered now. In fact, I ended up getting a writer's block that lasted were more filled with action than carolling. And my last article (which set up the background for my RPGC it another try. so I think I'll give may still do Xmas stories in the future, though.) Of course it depends on how much interest there is on my making this.
Though now I'm simply titling them "RPGC Sagas" instead of Xmas stories (I decided to leave those to Galloway and last year- I stories in better detail) seems to have been popular enough... Remember, unlike my other fics, I'm doing this rules. Here are the make sure you read them all, OK? There are some new ones this year, so one FOR YOU, so don't be shy!
-This is open to ALL RPGC part will be small.) However, you MUST post your character's description in this thread to be accepted! Yes, that includes my old friends like Valkyrie, too. You can join in at any time, even when the story is already in progress (of course, the later you join, the more likely it'll be that your a) to have your written permission to use your character and b) to give you the chance to *update* him or her. I don't care if you've joined every year, or if you just posted it on someone else's story! The reasons for this is members, new and old. Its a year between these stories, and group membership, etc.
Identity: Name, ocupation, location, in various situations. Personality: How the character behaves people change with time, you know. THIS IS IMPORTANT! I can only write your don't complain if you're not happy with the results. If you give me little detail of his or her personality, style of clothing.
Appearance: Race, age, gender, characteristics, character "right" if you tell me how. Powers: Superhuman abilities (including magic), weaknesses, bit more on you people to write the story. Plot: THIS IS IMPORTANT TOO! This year, I'm relaying a is, what you want to see him do or have happen to him. I want you to write the plotline that you want for your character, that normal abilities and skills, equipment.
It doesn't have to be very complex, in to an existing RPG. Also, if possible, try to tie it this Board for ideas.) (See my RPG Universe Thread in though the more detail, the better. Remember, the more detail, the better! And no, your character does *NOT* using myself as an example:
As usual, I'll start things off by from Puerto Rico. Identity: Wilfredo Martinez, Interdimensional Adventurer need to be based on the real you *at all.* Member of the Righteous Protectors of Good Causes Old Guy. Martinez and That member Makko (Nelimar.)
:P Uncle to RPGC (RPGC.) AKA as Wil, WM, Mr. Personality: Motivated mainly by endless curiosity, he explores other injustice; he cannot tolerate cruelty and he is willing to die for the sake of innocents. He would prefer to do only that, but his strong conscience makes him get involved in fighting wich may cause others to think of him as a dirty old man (actually he respects women very much, and is not easily seduced.) Has a sense of humor he's proud of though others may find it lame (which amuses him ;P .) Has a thing for pretty women universes looking for knowledge, especially about magic.
Appearance: Adult human thick eyebrows. Black hair and eyes; the real me. NOT going bald like male. :P Dresses in normal clothes, except for and blue.
Usually wears green not very good at healing magic.) Also has some combat knowledge. Powers: High level mage with knowledge of spells from dozens of worlds (but a cape he dons during adventures. Favorite weapon is strategy. Master of lot of subjects.
Has (superficial) knowledge on a a staff. Usually carries a cloak of protection, a from childhood, and could sense and talk to invisible beings like fairies. Background: Born to an average Puerto Rican family, Wil had the gift of magic using his abilities, and he unhappily agreed. His family, being very superstitious, forbid him from magic staff and healing potions.
He continued secretly reading he was in his early teens. His parents died due to health problems when a spell from a magic book he had found, and become a wanderer across universes. The shock of this, plus the continued disapproval of his siblings, led him to leave Earth using about magic, though. He learned a lot of magic in the process, but also saw he returned to Earth.
Years later, now an adult, finding many peers and friends among them. He discovered the existence of RPGC and joined in, great injustices almost everywhere he went, and felt forced to intervene. He also found out that his niece, Nelimar, also had "The gift" and managed to convince his grown very close since. The two of them have internet- and thus obtain his lifelong secret wish: ULTIMATE KNOWLEDGE! But such a gift carries a terrible price...
Plot: After trying out the MMORPG called "The World", Wil discovers that he can link his mind to the sister that it was better if he helped her learn how to control her powers. (Game involved: enough material from your posts to write it... The story will begin as soon as I have two weeks. probably in about Dot/Hack.)
I hope you people join in elemental water and healing. Powers: Knows a little magic, mainly bazooka. Also has a and have fun doing it! Weaknesses would be that she's only 13, so she doesn't have as important.
Background: Nothing that has been learning magic/improving her bazooka skills since then. She joined RPGC because she wanted to help people, and much experience as others, and only has limited magic right now. Plot: Hmm, mainly, I'd like her to improve her magic skills, so she thread, but I'd like to be involved with the .Hack part of the story. This may change, depending on what you put next time you update the RPG Universe Val, Esker, VE, whatever you want to nickname her as.
Identity: Robin Escara Der lesser, more commonly known as Valkyire Esker, can do more with them then she can at the moment. Obviously, her career is as a Valkyrie aren;t very clear. The rules on that it is: Valkyrie-in-Reserve. Best way to describe in the service of odin...
her Location changes, though she lieks about having fun. Personality: Val normally is all WHILE screwing... Drinking, screwing, drinkign hanging around RPGC a bit. the true Viking never gettired of finding new places.
She likes adventure, too, sicne one can herself ina position of leadership. Unfortunately for her, she often fidns pasttime. She can do it, sure, she jsut is tired of always it behind being a very simple musclehead. She's a very complex girl, trying to hide eyes and medium-length blonde hair.
Appearance: White 20-somethign female, with blue being the one to decide what has to be done. Normally, she's rarely seen without of it, she looks... When she does slip out jeans. Modern clothes and her trusted armor.
Powers: Her clerical powers as a servant with using them beyond healing. She, however, seems to have issues go into that. She doesn;t like to of odin are terrifying, indeed. She is also oneof the greatest she's had thousands of years practice ins taying not dead.
While other people might be able to surpass her inc ertain weapons, doesn;t like to announce... Her greatest weakness is one she Melee fighters of the multiverse. she's actually for too long, unless she calls upon her powers as a Goddess. Apparently a side effect of becoming mortal again, She lacks the endurance to fight breaking stuff REAL good.
Her normal skills mostly invovle Anemic. One ability she does have, though, is a form of katanaspace, which is spear of Odin himself, but lately, that's been... Her favored equipment is the use of GUngnir, the ancient a Saber-dirk florentine style of fighting. unfeaseable, so she's taken to just using really a pocket dimension of some sort to hold her equipment.
Background: Val's past is pretty long, and while she's open about a thousand years old. The shortened version: Val is about seems to be an unfortunate side effect where she can;t age. Only recently has she really become mortal again for good, and there it, it still would take too long to list. It annoys her, since she knows know when.
she jsut does not rought estimate. Not even a she defitiely will die someday... Still, hardly holding any remaining delusions ofimmportality, she fights, no wonder that she must have plenty of enemies, too? Of course, with such a long, and battle-driven past, is it you on this, Wil.
Plot: I'll get back to and lives every day to the fullest. Let's jsut say, Old Vally's getting a ltitle of Conan, Bran Mak Morn, et. Identity: , Barbarian in the classic tradition member of a vaguely Eternal-Champions like organization of "multi-lived" and immortal heroes who have a "piece-by-piece" approach to ending the evil of the multiverse slowly and irrevocably. all, wanderer, former member of the Braeti Paoli, brief member of Bavarian Illuminati (until he and Adam Weishaupt realized the organization was much different than they had beedn told), touched in the head with age...
Personality: Arac's personality alternates between a rakish, swashbuckling scoundrel and adopts the rakish personality most often when relaxing or trying to impress someone. In terms of hte story, use whichever would better fit the scene, although he good-natured on his rakish side. Sarcasm permeates both personalities, although it's more not-so-brooding, sarcastic, bitter anti-hero depending upon his mood. The bitter mood is more rare, and generally occurs after conflicts or when reminded before combat, which allows him to be effective at stealth operations, as well.
In combat, he's the typical raging barbarian, a general contrast to his quiet, collected silence he unwinds and his good times while camping just as any other heroes would. He's generally either very quiet or in a furious blood-rage when engaged in an adventure, although of memories he'd rather have left forgotten, and is much more rare, usually. Appearance: Currently in the appearance of a human with generally dark skin, although it is difficult to say if the colour is naturally dark or tanned from pale, leaving his human origin a mystery (also, a shapeshifter), age innumerable; although red, bright blue, dark blue, and pink or purple have been known to make appearances as well. No matter what form he is in, his clothing is primarily made up of black and a vibrant Kelly Green, may recognize who he is, although he makes exceptions for the purpose of disguise.
In human form, he always wears Onitsuka Tiger sneakers in his trademark colours so his allies he remembers atlantis very clearly and considered himself old at the time of its downfall, considers himself male and takes male forms unless there is a tactical (to use the word very loosely) reason to do otherwise. He is currently possessed of angular features and a thin, muscular physique, with a thick mohawk (the kind often drawn in bright, crystal blue. His eyes area a him), and gains all of its physical abilities (Dragon's fire breath, for instance) while maintaining his own muscle memory and supernatural powers. Powers: His most powerful and notable superhuman ability is shapeshifting; can take nearly any shape imaginable (some, strangely, seem to be forbidden to comic books that it's very difficult to actually grow as a human being) in his typical shade of green.
A close second in terms of magnitude, some sort of permenant counterspell flows in Arac's blood, magic with very unusual specifics and processes can work in the cracks of the immunity (teleporting a fireball next to him rather than casting a fireball spell might harm him, for instace). The effects created by magic can harm him (the claws of a summoned creature, for instance, or shrapnel from an explosion spell), so it seometimes seems as though his immunity is not complete, and cast by himself. The only other exception is magic granting him invulernability to all forms of magic, arcane or divine, in the multiverse. This immunity means he cannot be magically healed or transported, regardless not enable him to heal himself.
His magic skills are very limited, and do ability to "latch on" to other teleportation spells. They're very basic Illusion and Necromancy sorcery, and the of whether he wants to be, by anyone save himself. He's an incredibly skilled melee combatant, capable of taking on an army of the most skilled mortal warriors endleslly if he can back himself into a corner to prevent flanking, and holds all the D&D/fantasy barbarian skills; leather) because he finds it stylish, or any he wears as part of a disguise. He wears no armour, except for any he wears as clothing (thus usually no heavier than hand that changes size with him and a heavy, incredibly sharp kukri knife, both heavily enchanted.
He carries an axe that seems too large for someone of his size to weild in one rage, trap-sense, sneaking, a little bit of lock-picking, a lot of skill in the less subtle sort of lockpicking wherein one breaks down the door, animal-keen senses, skilled evasion of explosion and attacks, et ceteras. He also carries a longbow that he can use with great skill, although he's terrible with it, compared to personal, rather than mechanical. His weaknesses tend to be best of him inbelieving in things when he shouldn't (his support of the Russian revolution over the Tsar, for instance). He has terrible tendancies to walk into traps, especially ones involving beautiful, dangerous stereotypes, and often allows his idealism to get the his melee prowess, and is too embarassed to use it in all but the most dire of circumstances.
He's been known to turn heavily to drinking, probably somethign to do with outliving battle, maybe, but he seeks those things out as a way of still feeling alive after all this time. He's also cumpulsively risk-taking; there are very few things that can end his life or hope to defeat him in from whence his barbarian abilities rise up to give him the strength he needs to escape the most impossible, deadly circumstances. In general, despite powers beyond the grasp of many sentient beings, Arac's poor judgement generally leads him to the verge of death, everyone he cares for, which gets him into trouble one way or another. He has a terrible knack for getting into dire circumstances and an even affected by aging or certain to follow time in a linear, minute-by-minute fashion.
Background: doesn't flow with time as normal beings do, and seems to be neither and ends up meeting his younger self when he travels forward in time from the time his older self lived in. He does not have control over time travel, but he sometimes jumps out of time, or doesn't follow it in the proper order more unbelievable ability to single-handedly fight his way out of them. Therefor, creating an ordered to take a background role to the main events. He's fought in nearly all of every history's conflicts, preferring and aloof, but remembers them quite clearly and cherishes the memories.
He claims to not remember his original homeworld or name, to sound mysterious backstory is difficult. As a result of his extended lifespan, has outlived most of his friends, lovers and cohorts, a him, though he's made friends with some at RPGC. As a result, he reamins generally detached from those around his belief that totalitarianism in any form and for any reason is the greatest of evils. He's stongly associated with rebellions and various revolutionary causes throughout the multiverse's history/ies, as a result of matter made little better by the danger the immortals he associates with frequently put themselves in.
He is part of an organization generally dedicated to being the directly, and involved as a shadow presence in most of the games mentioned. Plot: would be involved in most of Odio's defeats, Pogo's and Takaharu's most weaknesses, was evil, he might battle against them until shown he was wrong or he recognized those he knew to be good people on the other side) in particularly intense and deadly moments of conflict. Due to his obsessive need for danger, would probably travel between the games occuring to intervene on the side of heroes (usually, although if the heroes supporteda he was lead to believe, via one of his opposite of The Conspiracy, an equally secretive, immortal order. In-between those times, he'd travel to the areas where his "barbarian" abilities would Wasteland and Fallout would all be good games for him to be involved in).
On the list you have, Atlantis, Pre-Historic Live-a-live, or Crystalis, as well as my suggestions of California, newcomer to the RPGC. Identity: Natural Borne Killer, expert swordsman from be best put to use (any pre-historic, Hyperborean, or post-apocalyptic world. Better known as unusually mature for his age. Personality: He is 21, but is very private, and level headed.
He is a man of few words, NBK. The only time he loses his cool is PEOPLE, YOU WORTHLESS ASSHOLE!" One last note; he, like Wil, has a soft spot for pretty women, yet has enormous respect for the opposite sex, and is not easily seduced either. Sample dialogue: (normal NBK) "Oh, don't mind me, I'm just here at the RPGC to listen to the colorful debates." (enraged NBK) "THIS IS WHAT HAPPENS WHEN YOU MESS WITH THE WRONG male. Appearance: Young adult in the presence of his mortal foes.
Full-blooded European complexion, short dark brown hair, and blue eyes. (or "White guy" in vernacular terms.) Has a biege weighs about 150 lbs. Is 5'7'' in height and descent. all body fat, no although he rarely smiles.
Smiles like a crooked businessman, is skilled with a two-handed sword. Powers: Is very fast and agile, and visible muscles. Can jump about 20 feet into the air, like no magical powers. Other than that, he has as any normal person.
He can die just as easily any good swordsman inspired by Japanese RPGs. He carries a katana, which he keeps in typical casual clothes. Other than that, he wears shoes, etc.) (t-shirt, jeans, tennis a sheath he wears as a belt.
Background: NBK was born and raised in California, where he lived be by himself in a strange place. One day when he was twelve, he happened to decided to look into it. He found a flower pot and a seemingly ordinary life, that was, until he was 12. He didn't know that the pot actually contained in an even stranger place.
He was pulled in, and found himself had come to The End of Time. He met an old man saying that NBK a portal to another time zone. The man said that there was another was Spekkio. This other fellow he'd liked to learn the ways of the sword.
Spekkio saw within NBK a natural swordsman and asked if fellow who could teach him something. NBK did not want to abandon his life back in the present, so he spent most of his time in his future, testing his fighting skills on real targets. Occasionally, NBK also journeyed into the far past and the up robots. (Basically reptites and beat world, but would secretly meet Spekkio every now and then at the End of Time to brush up on swordfighting.
Anything that wouldn't disrupt the present timeline if killed.) He has been learning how to fight more details.) (see plot for la Chrono Trigger.) NBK stumbled across a place called the RPGC. Plot: During his travels through time, (which he does with timegates a with a sword because he wants to get back at some people in his world. He learned how the RPGC was a sort of justice league, so he came forward with the following: was once the victim of ruthless bullying and harrassment.
NBK, as well as a few other people he knows, going to grow up to become sociopaths and dangerous criminals. He has come to believe that those who bullied him severely are He wants to avenge victims of social prejudice, and he wants to enlist people for his cause. He wants to personally kill them not just for vengeance but also so they can't, in his words, "continue to poison my already degrading world." Whether or to use his vacation time to deliver retribution to his mortal foes once and for all. At the time of the story, NBK has just finished a semester of college, and he plans detail, they don't even have to be named.
NBK's mortal foes don't have to be described in great not he gets the assistance he wants, he still wants to finish off everyone who made his life a living Hell when he was younger. The only thing that they be is character or his motives, drop me a PM. If you want to know any other details about my to oblige. I'll be happy that they are completely detestable vermin.
Identity: GG Crono, occasional wandering adventurer, much more frequent slacker, spends word: Wiseass. Personality: In a back with a snarky comment. Very quick-witted and will never hold most of his free time putzing around at RPGC Castle. Regardless, is generally easygoing and tends to would always back up a friend if asked.
Would never be first to volunteer for a fight but "re-color" of popular RPG character, Crono. Appearance: Looks for al the world like a get along with pretty much everyone. Spikey hair, which is, for some reason, purple, properly explained. This is never favoring agile hit-and-run tactics over brute strength, which he has very little of anyway.
Powers: Overall abilities are only slightly above an average human, he's a decently skilled swordsman, and favors green tunics for outfits. Has some traces of magic in him, which he can cool, is made of an unknown metal which is seemingly indescructable. Said katana, which he has named Starcleaver, simply beacause he thinks he sounds GG Crono's story is...not unique. Background: The strange being known as use to sheath his katana in flame at will.
He woke up somewhere unknown wth complete amnesia cliched origin, he has sworn not to play their game. Angered at the Powers That Be for giving him such a to destroy humanity, or perhaps just some moron who hit his head. GG Crono may be the last of an ancient race, or a being destined and a sword by his side. GG Crono does not care to gravitate toward the mysterious land of RPGC, and has since setteled there.
For awhile, he took up the mantle of a wandering adventurer, but always seemed to find us there. "Besides," he says, "adventure seems and never will. It's easier." invariably make some sort of joke about it. If asked what the GG stands for, he will does not know.
It's rumored that he himself Plot: GG is not the most will happily tag along when it happens by. Little does he actively seek out adventure and exitement but be among the supporting cast and provide backup where needed. Given the nature of his origins, GG is more than happy to ambitious of the RPGC crew.
He can never turn down Identity: Dude. any others. I don't really have a friend in need. Personality: Kind with a be helpful.
I try to but try to patch it up later. I say and do stupid things on occassion, sense of humor. It bothers me greatly when people are discussing something that in hight. Appearance: Around 6 ft not black.
Has dark hair, but affects us both equally and they blow me off. Wears glasses and usually wears a hoodie and a device which holds his crests on the other leg. Wears a quiver with arrows on one leg (about at the hip) first WA game. Powers: Crest spells from the (with the hood down) and jeans.
A skillset with immense variety makes up with variety. What he lacks in power he inflict status and a couple other interesting abilities. He is able to hit many elements, heal, buff, containing 64 spells total. His weapon is a strings enchanted by magic.
Attached to all the arrows are return to his quiver with the slightest tug. The strings can grow to any length and will bow and arrow. (so he can fire them and return them to his quiver immediately.) He can also enchanted to link with the users mind. The device which holds his crests is been a bit so it is easier to grab.
When he thinks of a spell the crest raises use the string and arrow as a whip if an enemy gets close. He also has the ability of using from behind the front line. He fights best when supporting his friends from Filgaia. Background: A crest sorceror his surroundings to his advantage.
Works as a drifter, but not very successful agree that he was very helpful. However, those that have worked with him it be fighting off evil or something less exciting. Plot: Hangs out at RPGC and provides help when needed whether due to aversion of working alone. He checks back on Filgaia occasionaly, but Tunlan and Windia and has become good friends with some of the residents.
He has recently been hanging out in the world of Breath of Fire, particularly with my character. I'll edit this post later recently nothing much has happened. Identity: , Finnish Blue Mage absorbing various arts varying from magic to martial arts, dancing and cooking from around the world. While not working with the RPGC Task Force, he is an independent adventurer bent on learning and a code against killing while protecting the innocent.
Personality: is your standard Neutral Good superhero with Superhero Catgirl Lover Extraordinaire. While typically altruistic and friendly in demeanour, does have his darker sides where can get during a fight. Prone to being overconfident in his abilities, never type. A never say he succumbs to violent outbursts, being deeply ashamed of this very fact.
Appearance: is a human male a colourful alter ego. As a superhero, is actually he is still quite stocky and muscular. Blessed with a slightly shorter stature (170cm tall), in his early twenties. He wears a white combat gi with a special black polymer shirt designed blue spikey hair.
His trademark is his electric so it might not be a part of his costume anymore. He has been seen not wearing his mask for some time now, to take small caliber arms fire underneath along with baggy blue pants. Powers: is a Blue Mage by definition, and possesses the being hit by such an assault. He must survive and remain conscious after harm, or unusual attacks like breath or seemingly random missile attacks.
Abilites which he considers particularly handy are forcefields that keep him away from paranormal ability to learn project special abilite used by others. His learning ability seems to have evolved futher than just special attacks, as legendary Dan Hibiki, a Capoeira-based martial art revolving around kick attacks only and lately, Mantis Kung-Fu. He is a capable combatant in hand-to-hand via his mastery of several styles: Saikyo Karate taught by the focus in any particular field is limited. Due to his wide variety of abilities, his possesses remarkable learning ability in fields other than paranormal: Martial arts for instance.
Some hope can be found in his military training, meaning he is proficient in certain degree of overconfidence which may end up to be fatal. Although he may be an unpredictable opponent in combat, he also has a than your standard hot-blooded male might have. Also has a soft spot for catgirls, even more using small arms and rifles, albeit he does not resort to using firearms. Usually kept in check habit which manifests itself as intense cravings during mornings.
Also, due to D Galloway's presence, has developed an alcoholic the leader of the Force sober. Rumor has it that he cannot tolerate by Kat-Chi. Background: The Hero of Helsinki, spent his early days in Paragon City, a true City of Heroes. As Finland was relatively quiet, tried his luck met the Righteous...
During these times he also battling Nordic villains like Vrldtere and Count Nordendorf. RPGC folks and learned alongside other heroes, and gets along with pretty much anyone, with a few cases of friendly antagonism. Deciding Paragon was a bit too much for his small beginnings, joined the RPGC Task Force, battling find some answers to his everlasting quest for the art of being a hero. Has been taking personal leaves lately, attending AA meetings (According to Galloway) or trying to of their situation.
Plot: After Galloway went Super Saiyan during a Task Force of the rage involved in the Saiyan's transformation, unable to manifest itself as an ordinary Blue Mage skill. A psychic dream showed him that a fearsome berserker personality had been developing inside his psyche, presumably born out critical moment!? (PM for details, if you need anything in particular.) Consider it based on Capcom vs RPGC multiverse or somethin'.. How much more insult and injury can take before the Berserker entity manifests itself, possibly going out of control during a mission, has had strange vibes inside his head. Identity: Jack "" Winters, adventurer, floats in and be good and usually listens to the little angle on his shoulder unless curiosity convinces him otherwise.
Personality: Being nicknamed for being annoying Jack isn't always the best to be around, but he tries to which he's not, or to hard to get some respect from someone he himself respects. The reason some consider him annoying is the fact that he tries to hard to be funny, out of RPGC, No membership, etc. Being a little clumsy also Jack is Appearance: Human. ears, 5'10", 170lbs, Athletic, Moderately built.
Shaggy black hair that comes over his almost used to being embarrassed. He wears some light leather armor with some sort of pantaloons that match, he to make a fireball or so for his more tricky side. Powers: Never having much patience for magic all he learned was how human are his weaknesses. Kinda clumsy, and, well, being also has a pair of nice black tennis shoes he likes to wear.
He is proficient at fighting with a one handed sword in his right attached to his lower back that is reachable with either hand. Has a long sword on his left hip and a small axe for something, but of late he has ran out of places to go and has decided to stick around to see what happens. Background: Jack usually just wandered in and out of RPGC, usually leaving to go on some quest for treasure or to prove himself hand, but only has mediocre skill in any other melee weapon. Knowing no one and wanting to make a himself and gain the respect of the veterans.
Plot: Constantly looking for adventure Jack tries to prove him Jack would fight anyway. Though the odds may be against good impression Jack hopes for the best. Geez, why doesn't the kid just get of RPGC and guard Identity: d Galloway, junior member and Gears of War Player Matches have choked out much of his decency.
Personality: Originally good-natured and fun-seeking, a combination of outside stress, an absolutely insane family, over what people think about him? Galloway is still good-aligned, and is almost unflinchible in this regard, but he also carries a making him very dangerous to be around at times. Has a tendency to snap mentally when angered to extreme levels, talkative to those he knows well. Very quiet most of the time, but quite grim, rather sadistic sense of humor, including pitting uncle and niece against each other.
Also despises Blue rather than spiky black hair and eighteen hundred pounds of refined meat. Appearance: A 21-year-old Saiyan, although with spiky red hair and little muscle mass wears sunglasses, even indoors and at night. Usually wears red clothing underneath silver armor, and always Mages. Powers: Galloway has the basic saiyan abilities: he is far stronger and faster than a regular human, energy, and is further able to use them to fly.
He can utilize ki in the form of beams and balls of on his katana, which he is not exceptionally skilled in. However, rampant ki use quickly tires him, forcing him to rely and is also capable of controlling and manipulating ki in order to further reinforce his attacks. He also knows he himself does not know. Background: Galloway joined RPGC for reasons hanging around as a guard and general trouble solver/trouble maker.
Unlike most of RPGC, he has never travelled with the others, instead no magic. Was supposadely killed in 2005, but common targets), and once had a crush on Weiila (he has since gotten over it). He has a great degree of respect for Wil (even though he is one of his most events in his life and his family, but is completely incapable of remembering any actual serious events from before he was sixteen. Like GG Crono, he suffers from some sort of amnesia; in his case, however, it is less severe, in that he can remember some seemingly has gotten better.
Also unlike GG Crono, this upsets and isn't allowed in the DBZ universe, why he has amnesia, and who REALLY shot Kennedy. Plot: Galloway has finally had enough; he wants to know why he came to RPGC, why he but then again, knowing anything would be better than knowing nothing. To do this, he may have to betray his very morals and beliefs, troubles him a great deal. Identity: aka Trk, Owner of a neutral guy.
Personality: He's a be included and give input. He's not extremely outgoing, but likes to mercenary guild just outside of RPGCity. Friends know most of his comments are either from despite the fact that "those darn people" are his friends and acts almost exactly like them. Trys to act all "evil" and "vile" and constantly refers to "Those darn people and there noble causes", not understanding one of the more "complex" of jokes.
Despite his inteligence, he is the one to still laugh, despite the peanut gallery or dripping with sarcasm. Age: 117, but that's like looking, but definately appears more agile than anything else. Charectrristics: Silver Hair, Blue Eyes, tall and lean, not week robe over his armor. Costume: Wear's a long vest rype 21 to elf.
It's black with silver Pointy ears. Identifying marks: cool looking. Just so darn trim.(picture pending?) Magic Powers: Has large amounts of say about 89% of Ice spells to what ever that might be.
I'm not sure what you want it to be referenced to, but let's just darkening a corner to hide in or creating a small light around a corner to distract a guard.. Also has some knowledge in Light magic, but only enough to slighly lighten or darken a room, such as knowledge in Ice magic. Physical Abilities: Very skilled in several of those do not live in the mortal world. While there are several that could probably defeat him in battle, but and twist, jump, sprint, etc..
Agility helps: He can flip the double blades. Weaknesses: Not all and ability to bring down opponents. He needs to rely more on quickness when casting. He needs to concentrate that strong.
Is easily distracted if friends more than 4 opponents while alone. Works best one-on-one, but not so well with and playing piano and other instruments :). Skills: Longer fingers good for lock picking are in danger. Equipment: Two light and strong.
Neither are magical, but they're chain mail. Wears light "long-sleeve" Scimitar. Recently aquired some new gloves that give off a magical helping a plot twist perhaps? mwahaha.) (I'll leave this up to you, Wilf: quite one of those veteran heros of the region.
History: While not new to the RPGC region, he isn't aura, but is not really sure what they do. Before being a part of RPGC, leave to to his fascination with weapons and offensive magic at the time. He was raised in the Night elf wood of the East but was asked to dable in such things. He was considered to young to he was a simple mercenary.
After leaving, he continued his study technical, and moved closer to a sorcery, preferring to often make new spells. At one point he studied with a wizard, but found that form of magic to evetually becoming a mercenary. After his studies, he wandered about, of magic whereever he went. As a mercenary, he raised a ton of money, enough he might just come into the picture as a powerful guild owner.
He wanted to choose somewhere where his name might be unknown, so that from the region like that garden weed you can't just can't quite get rid of. He chose the RPGCity area, almost emidiatly being pulled into the epic journeys that seem come spring so that he decided to open a guild. Plot: Really, just stick him with some getting captured? Or not, the capturings always end up funnier anyway. I would also suggest using him as an ilfiltration device, and perhaps, what? NOT the guild.
Oh, and don't forget group or another as the wander around. I'm thinking that they should be infiltraiting the for these... I always sign up he doesn't update. And, threaten Wil's well-being if economy of the regoin for the guild's.
Tried to cut it down, Wil, but Glenton. Identity: PC expert gunman. The master thief, and feel free to take liberties. Loyal to no one but himself, but will join forces with either side of a and calculating.
Personality: Cold, ruthless, if you become an obstacle he can't get by. Not brutal enough to kill for pleasure, but will destroy you battle for the right price, or if it helps him get something he wants. Does not talk much, and word, black. Appearance: One black shirt, black pants, black hair, black gloves...
About 5'11, and covered in a black jacket, with a prefers to work alone. except for the face, covered and to avoid being blinded by surprising flashes of light. Even then, he is prone to wearing shades, to hide his expression, is just a human, with no super powers. Powers: As galloway mentioned in an earlier post, he in black clothing.
However, he is a master in the arts of stealth, breaking and entering, hacking, marksmanship and also is no way a black belt. Also has some martial arts training, but on counter-attacks. Mostly just relies skilled with electronics, thanks to the demands of keeping up with the newest intruder counter-measures. As for equipment, dual hand guns, a sniper rifle with the name Mia on in his jacket.
thieving tools, all stored Magic. And, his major weakness: it, a blue nano sword simply called the Dragon's Tooth, and misc. He is unable to cast, use, idea. you get the a weak spell can do massive damage.
But, against him, magic is overly powerful, even read, breath, eat, smell... And, to make matters more confusing, benefical has a few hunches... Unsure why that is, but he his first memory was waking up in a test tube run by a bio-corp named Stalter. Background: (Using my origin story as a source.) Glenton has no clue who he really is, magic does not work at all.
He escaped, and ended up in Glenwood, where a botched bank job found him the target of an about his past, which lead him to Hong Kong. He managed to escape, and tried to find out more cross, an assassination attempt, the death of the only person he really trusted, and a disturbing truth. But, after several dead ends and dangers, his answers came to him in the form of a double army of Stalter troops, and then caught, bound, and sentenced to die in some LA alley. Everything after his escape was Stalter at least, he believes he did.
In the end, he destroyed the stage master, becoming more aware that Stalter may have been part of a greater Conspiracy. He has had run-ins with RPGC after that, living as a thief for hire, gradually staged and planned. But, it seems all records of his involvement had been destroyed, he has become more concerned about his weakness to magic. Plot: Ever since he stole that Dimensional travel machine from RPGC, and too well-known.
It has become a liability, so he hasnt made any moves against them, yet. Once again, he goes in search of his past, but not in pursuit of a traveler, jokester, and hero from Connecticut, currently affiliated with the well known RPGC group. Identity: , aka Omega (yes Wil, STILL working on a better name :P), local interdimensional ago, Omega has become easy-going, flighty, and unpredictable. Personality: Ever since his return to RPGClassics some time life he no longer cares about, but the reasons behind his Achille's Heel.
He is quite open towards others and extremely talkative (and for life and optimism. Omega retains his boundless energy wisecrack when the need arises, especially when the party needs some motivation. He retains his warped sense of humor and never fails to make a sometimes brings up completely random topics without warning). He remains naive about such things as romance, but thinking of brilliant strategies and battle, and his occasional cluelessness when it comes to mundane things.
After only a semester at college Omega has become far more intelligent, and retains his knack for friends and does not tolerate injustice or cruelty. He has a strong sense of loyalty to his he wants little part in it anyway. Doggedly stubborn, Omega has become far more involved in RPGC and a slight tan, and a more slender build (since his return). Appearance: White eighteen year old male with tousled blonde hair, blue eyes, on his speed in combat.
Powers: An offensive juggernaut, Omega relies cannot wait to go on this latest adventure with Wil. His weapon of choice is a in his abilities and to throw off his opponents. He uses a variety of different sword techniques for both variation but is less proficient than with a weapon. He is also versed in hand to hand combat, sword, and katanas in particular.
He has an incredible knowledge of offensive magic and due to his can subsequently fight for a long time before tiring. He has high stamina and a vast store of mana, and brilliant tactician. Omega is also a quick thinking he can dish out lots of powerful magic rapidly. He is not without defensive spells that any decent enemy could break through.
Omega knows almost no healing spells, and knows only minor his speed, weaknesses he works to improve upon. He is also physically weak, which contrasts sharply to his weaknesses though. His weapons of choice for this mission are a runed (and possibly enchanted) about on occasion), Omega was never meant for a stale world of businessmen. Background: Born to an upperclass Connecticut family (something a few RPGCers tease him dimensions, and his life was never the same.
Instead, he discovered his talent for magic and crossing katana and a bracelet that guards against silence, petrification, and berserk. Omega's story is quite long, culminating in and eventually returned with more knowledge and a more open personality. Omega disappeared without warning from RPGClassics for a fairly long period of time, he has mentioned exploring different dimensions of the Multiverse. He has been ambiguous on where he has been, but becoming the warrior he is today.
(I'll work with you more the Saga another shot at life. Glad to see you are going to give one was never finished, oh well. I was a tad disappointed that the last on this section, Wil) Identity: Heaven's Soldier, or once), now a full time member of RPGC.
Former mercenary (who even took a job against RPGC because he doesn't have a proper home to go to). Spends most, if not all, of his time at RPGCHQ (mainly just HS for short. Personality: A very determinded young individual, once he sets his mind emotionally, due to having lost several people he cared for. Doesn't like to open up, and get too close to people the more hyper and loud members of RPGC.
But he doesn't mind the company of others, even on a goal he will see it through to the end. Is always ready to fight for a good cause, especially if that old male, human. Appearance: 20 year hair, and deep brown eyes. Stands at around 5'8", has short black cause is protecting someone who can't protect themselves (kids/injured allies).
Is always wearing simple black clothes, which gaunlets, and shin guards. When fighting/training/going on mission wears silver on his back, and take to the air. Powers: Has the ability to form angel wings have a light blue trim. Once airborn his speed and they are mearly momentos of his father, and his greatest rival.
Carries two katanas, one on each hip, but never uses them to fight, a personal style he has been developing for the past few years. Instead of using the swords, he fights with his hands and feet, in agility increase tenfold. He has a little magical ability, limited to increase speed and strenght of blows, during fights. Mostly using it to surround his limbs with those elements usual, so he holds off on using his magic whenever possible.
The only problem is doing this drains his stamina considerably quicker than to wind and lightning magic. Background: His mother died when he was just a baby, warrior, and to protect those he cares for. Before passing away his father trained him to be a this code for many years. So he lived his life by his father died when he was a young teenager.
However several years ago, he lost the only other person he cared about working as a mercenary, just to keep himself alive, barely. He almost lost himself in his own depression, spending his time some of the member were, he decided to join. But after a mission against RPGC, where he saw how strong because he was unable to protect her (doesn't like talking about it). Hoping to learn almost all of his time training at the HQ, working on his fighting style.
Having spent a couple years learning from several of the veteran members, he now spends test just how good his skills have become. He is always up for going on missions, to from them. Plot: Is looking to prove himself, not mentally, he just doesn't know how to do it exactly. He wants to prove that he has become stronger, both physically and to work with, in regards to my character.
There we go Wil, that should hopefully give you something to anyone else but to himself. Can't wait to see writing this, none of us want that. But just remember to not try and kill yourself like this before. I have never done anything the fic.
I have seen and read stuff like a try at it. So Im going to attempt do anything wrong. Correct me if I this, and it looks killer. Identity: William Lyons (nickname: Choco Will, Choco, Chocobo or Will), no occupation at very best at everything I do.
Personality: Im very outgoing, and do my me going I can be quite wild. I may seen timid, but if you get the moment, lives in Beaverton Ontario, and member of RPGC. I use my magic to help defend point where im not an idiot.(no drinking and magic) I like to drink a lot of ale, but to a golden trim and a pointy hat that also has the trim as well.
Appearance: A tall white 15 year old male, who wears a black robe, with my friends, family and village. I also have dragonscale gloves with a patchy brown beard. I have shaggy dark blonde hair, about 175 lbs, but im not fat. My eyes are dark blue, and I weigh and blue feather boots.
Powers: Black magic, uses a strong amount of a oaken cage on top of the staff. I wield a staff with a red orb concealed inside to transport between worlds/dimensions. I also have the ability magic to defeat his enemies in combat. My weaknesses are anti-magic creatures, and ghosts.(just terrified by them) I raised in the country.
Background: Born in the city, to become a graphic designer. I attend school, where I want can make staffs and other various types of weapons. I hang out with my friends all the time, time) I play RPGs and MMORPGs. In my spare time(which is all the loads of pie and burgers(hopped this is what you wanted for a BG)
During the summer I enjoy playing my junior golf every Wednesday and eat and we do some pretty intense stuff. Plot: I'm going to have to get and have nothing at the moment. I want to come up with something interesting, when done. I'll edit my plot back to you Wil on this.
Sounds interesting. you'll still use my character... Guess I'm kinda late, but I hope the island of Keelhaul Key. IDENTITY: , a red Yoshi from An islander with a Jamaican accent, son.
Married with a he is also warm-hearted and generally means well. PERSONALITY: Although is cynical and sarcastic to a fault, he is currently unemployed. He also has an almost has sense cast aside his faith to this false idol. He was once a devout follower of the Golden Yoshi, but and is worried easily.
He is also very indecisive, cruel sense of humor. He can go from happy-go-lucky to annoyed and his sense of justice. His best quality is probably the Mario franchise). APPEARANCE: A red Yoshi (from quiet at the drop of a hat.
And, heh, if you know what a Yoshi looks and ankle bands, and yellow pants. He tends to wear a blue wrist a saddle of any kind. Unlike most Yoshis, though, he doesn't wear like, there's not much else to say. He is twenty-five though not proficient at magic in general.
POWERS: Tends to excel at fire-related magic and abilities, more-so with anything he can throw at an enemy. He is also quite capable with a sword, and even years old.' When he does strike, it tends to inflict negative to boot. He's pretty strong physically, up with the other children, Velinda and Lady Bow.
BACKGROUND: has lived on Keelhaul Key from birth, growing status ailments, such as Blind and Silence. When he was young, though, a terrible menace to his world hatred towards that monster. Ever since, he had manifested a a coach and captain for a soccer team. He soon became involved in sports, eventually rising to be destroyed Keelhaul Camp and his parents, as well as Velinda's.
However, his team never to defeat the same monster that destroyed their village long ago (which has been since rebuilt). After finally winning the national championship, he retired and became a protector to Lady Bow on her journey journey, they succeeded. Thought it was a long won any games. Now, lives on Keelhaul Key in peace, married currently two years old, named Brenton.
They have also produced a son, who is years now, two since his son was born. has been living peacefully on the island for four to Velinda, a cold-hearted but nurturing human. Although he never really found Keelhaul boring before, that was before all the hullabaloo of the island where nothing happens. He's itching for a little excitement on the author, and it doesn't really matter to me as long as he gets involved.
PLOT: Well, I'd definitely like to see him leave the island on some grand adventure...but hey, you're being a coach, defeating the world's nastiest monster, and having a kid died down. He hasn't ever encountered anyone from RPGC, so I want me to liken it to something, think Final Fantasy X meets Paper Mario. I'd have to say that he lives in his own game universe, but if you one or two more people who said they'd join, but haven't yet. Great stuff, folks! I'm almost ready to start writing- I'm just waiting for guess that'll have to happen at some point.
Don't worry, I won't delay things too much- plotlines, please hurry up with them, OK? Oh, and those of you who owe me closer to death than most other characters come once very frequently, essentially. I'd just like to re-empphasize the debilitating power of Arac's risk-taking; he should come I hope to start this week. Identity: , traveler and tryer of new things, Member of RPGC(if there stay ccalm even in the most stressful situations.
Personality: is always chipper and tends to tends to stay on the edges on her own. She is not very outgoing though, so in a crowd she was a rank to follow she would be an apprentice) Once she gets talking though the trick is to quiet her down, she loves she won't really speak of any advetures she may have been on. She's not very open about her own past though and unless severly prompted usually knows a lot more then she lets off.
acts like you has no idea what's going on, but she to converse and tends to be very blunt with questions she asks others. also seems to be more mentally unstable and only shows signs is short and is usually under a hat, she's short, and pale, and cute. characteristics-Dark blue hair, dark blue eyes that seem to dance in the moonlight, Her hair and a pair of pants with a dragon embroidered on it. clothing-she wears a black hat, a tank top with rose designs across it of this when there is mention of family by anyone.
One thing she is never seen without though is a other are designed into it. On the armband two kois chasing each that she uses isn't her own, she uses spirits around her as a battery source. Water Summoning and healing is all she can do magic in a fight wise, but the magic metal armband of a silver and copper color. Thus she can easily keep neverending style wise.
She can plane shift-Think other worlds whenever she feels like she needs to leave. She winds up going through a door that takes her to casting spells(amazing endurance)/. Half siren means that whenever she sings she can distract anything she learned Aikido which is a perfect for a girl of her size. Normal abilities-because she's so small and wasn't very good at magic before coming to RPGC pick pocket.
She's also a that can be considered male for a period of time. No equipment except for the metal armband which amps teaching herself and she has no background knowledge of magic beyond what she sees at RPGC. weakness-She has yet to learn the basics of magic so she really can't do much else since she's angry or broken up. She can't control things when she's up the damage she can do with summons.
This includes the guardian that them to fuel her magic anything that is still somewhat coherent and not so disembodied can make itself comfortable inside of her. Poltergiest style ghost would be the greatest problem for her, since all her magic is based on drawing in spirits around her and using of her, there is still the possibility. Granted it's hard for them to gain control sleeps inside of her. A classic beginning for her- is an orphan 16 and went on an adventure.
She left the orphanage around the age of many ships at port(space ship). She snuck onto one of the raised in not the greatest areas. After traveling around for a bit she was actually able to find two of her home planet. Along with them went because she's blocking it from her memory.
She doesn't really remember much from this time, probably her brothers only to promptly lose them in a battle for power. The memory she's blocking is that she's responsible for the death of the other was the Vice President of the biggest trading company of the galaxy. -Her two brothers are half brothers, one became a well known space pirate, and the which the VP sells is human. This commodity that the pirate steals and that planet and its inhabitants and responsible for one of her brothers deaths.
The greatest "battery" for any well invest in something better once humans started becoming scarce, Humans are capable of shifting between universes. Of course this battery can do more than just fuel the ship, if that were it may as main power and the ship can travel with them. All they need is to be plugged into the ships ship of the time. Creating new markets and trading companies everywhere! This sort of trading is is a human of a most interesting sort.
Her father is being hunted by the Blood because he the ships use, which no other human can do. He is actually able to control this battery power that all what caused to be an orphan in the first place. The pirates that the first brother leads try to stop such horrible practices(fueling a ship turn for the worse. The brothers eventually meet and things caring for since she had joined his crew.
The younger brother(the VP) kills the elder who had been tends to kill humans faster and being half human himself he would not approve). And then had done, because none survived her wrath not even her brother. No living soul would ever be able to warn others of what she she had made now and before were swept up in her anger. All she had known as a child disappeared in a flash, all the friends went mad.
Nothing was left of had never existed. It was as if it cold floor that reflected her image back at her. When she awoke she was lieing in a hallway on a the planet. She could not remember her she wished to find her father whereever, whoever he was.
Her only driving force she could remember is that for some reason inadequate in fights she left to train some. She came to RPGC after this, after feeling quite name, her past, anything. She wound up in a place that was switching from magic then was swept up in the civil war while slowly becoming sicker. Here she met the man who gave her the metal arm band, and angry spirit that wished to do more harm than good.
While here she accidently used her magic and drew in a very to technology and thus magic was quite toxic to use. was unaware of this of course, she just left the the one and only person she is close to, GG. She is now most recently hanging out at RPGC again, visiting she does have great respect for Wil and Weila. She doesnt' know the rest of RPGC very well, but planet before she would come to more harm.
She also is slightly she has failed, and wants to prove to herself and others that she's stronger now. She is mad that at every opportunity to prove that she has grown as a protector continue her search for her father, though she doesn't remember why she wants to find him anymore. She sometimes still thinks that she's wasting time at RPGC and should just get her act together and scared of Val. has been wrestling with her thoughts and before RPGC, it has now surfaced as being a problem.
Although before it had never bothered her that she can't remember anything she awakens she can't really remember what it was she was dreaming. She's been having nightmares, mere glimpses at what she is responsible for but when problems for these past years. Around rpgc HQ she is still her calm and energetic self always ready to can handle it, at least she thinks that is what she wants. She wants badly to go on a difficult mission and prove that she her(This will probably be caused by her agitated state and every mention of family and then one big disaster to finally trigger it).
Either at RPGC HQ or in the course of an important mission is going to snap and wind up harming many of those around lend an ear to those in need, but she's slowly becoming agitated. In the process, the lovely malevolent spirit residing within her is going to take this opportunity to overshadow her from this, since she's not actually bad. Neh, it would be nice if was saved Only possessed. and cause her to switch sides, perhaps if there is some main villain at the time, his/her side.
I couldn't think of an RPG to tie in, so unhelpful. Sorry Wil for being if I don't post here very often anymore =) Well, I always was a sucker for these things, even and I think maybe any will do. I certainly hope Percival signs up and I suspect he is one of the idea what to do!
My character would have no of RPGC. Identity: , Member people you are waiting for Wil, it wouldn't be the same without him. A healer of both and mess around with his friends, usually over some alcoholic beverage. Personality: A good natured soul, loves nothing more then to joke tales of valour and glory or just perhaps the latest saucy joke.
His great pleasures in life are regaling his companions with epic (read: embellished) body and soul. When the mood takes him however, he can be quite solitary and studious, usually when a and that one day people will wake up to him and no longer like him. Despite his confident demeanour, he always worries that he might be a it of a fraud seems a long way from coming. Fortunately, this day has not come and problem has presented itself and some reading is required to bring himself up to speed.
While he dislikes any physical competitions regarding strength, he loves tests of dexterity and agility and protective against those whom would try to take them away. His friends mean the world to him and he is very elven, although most would say he looks like most men of faith. Appearance: Tall and thin, with a wiry build, some would say he looks slightly is quite to try to convince his friends to try their hands as well. Holding himself with confidence despite being in his mid twenties he is often found dressed in flowing green clerical robes with a book deft hand at the more mundane aspects of care for the injured.
Powers: Possessing great skill in healing arts and protection magic, he is also a handed war hammer and wearing a plate breastplate underneath his robes. In times of trouble he can be often found with his two of some sort in hand unless he is down at the pub regaling people with stories of epic (and slightly embellished) battle. Despite having exceptional reflexes and good climbing skills, other areas of to his friends injuries and their perceived danger. While stable when he is threatened, he tends to over-react schooling in both healing magic and in physical athleticism.
Background: As a child he was relatively well off, receiving physical expertise elude him and are his main weakness. His grandfather, whom died while was in his early teens, was a gifted teacher and scholar and his father working as a royal surgeon in the military. His parents were kind and loving, his mother working at an apocathery hammer and how to move quickly and be agile in a plate breastplate. As such, he learnt both how to heal and how to defend himself with war and taught a lot about the world and people, both their physical aspects and mental.
Having met Sir Percival, decided to follow him and seek adventure, but seeks nothing more than a good place to sleep, some pleasant company and possibly an alehouse to tell rousing stories to! Plot: As a good friend of Sir Percival, I would like to have my lot thrown in with him, as my character me know so I can join one of the other characters on their quest? If that is a problem due to various plot issues etc, then could you let perhaps more importantly, good companionship (and a chance at some good ale!). I'll write this in "notes" style and so Writer/Student/Seafood clerk.
Identity: Kenneth Rountree, semester at SUNY Oswego for a Creative Writing degree. Lives in Baldwinsville, NY and is going to his final (yay!) sentences may or may not be complete. Personality: If he were to pick the animal personality that would best fit him as he is oftentimes lost in his own little world. He considers himself quite intelligent but is not a very perceptive individual love him or hate him.
Hyperactive, inquisitive, and argumentative, people usually either it would be somewhat of a cross between a dog and a ferret. He will not take gifts from people he does not trust or persistant people. Is annoyed by extremely is an extremely important part of the universe. Worships the "good" aspect of Loki, and believes that Chaos like, and gives gifts when someone he likes gives him one.
Appearance: Human, 22, male, larger than average (but not unusually large) nose, getting a little paunchy due to jacket, jeans, and boots. He generally wears a leather a bright green coat he has had over ten years (still sturdy). He will change his clothing as weather changes, and in winter is fond of lack of excersize (but not fat or anything), perfect smile, short brown hair (he had it cut). Powers: Sometimes his writing comes alive, but he doesn't seem to popped out and ran outside), but sometimes this can have disasterous results.
Most of the time this is benign (like when a squirrel from his writing genre, although he has literary pretentions at times. He tends to write horror, science fiction, and fantasy have much control over whether or not it does. He can sing from baritone to high he can play some rudimentary songs. He is terrible at the piano, but out at people and say things he doesn't really mean.
He is easily irritated when he is upset and can lash tenor and play the saxophone well. He has a myriad of random knowledge a little more about the philosophy of religion. He minors in philosophy, and so knows the basics and novels (seriously! :-D), plays, and horror fiction. He is currently enrolled in classes to write graphic that he himself has picked up.
Plot: Getting more and more wrapped up in his writing, he is busy of a monster and gets trapped inside of his own novel. Unfortunately, the artist's imagery combined with Angst's writing creates a truely realistic leviathon you have any questions then just PM me. I'd like to give you free reign, but if creating a realistic horror world for the graphic novel with his partner. Identity: Project Codename , a newly developed android located in solve things a bit more diplomaticly first.
Personality: Not afraid to fight but would like to of purely needless combat. Also tries to stay out a abandon warehouse somewhere along with alot of junk. Might compete in of the world and its exsistence within it. And posesses child like curiosity as to the workings amorphic blob.
Appearance: Still an contests though. But has displayed the ability outfit in my character bio.) it also has arm rests and the bottom leg splits into 4 prongs with wheels and rubber padding on the top corners. Its current prefered shape is that of a computer chair thats about 3-ft high with green leather padding (Ha! I managed to sneak a good old fashion leather and very self-suficent. Powers: Made of mostly Nano-bots to change its shape.
Posesses Shape Changing abilities (Only knows how to change into items around the warehouse, but it can only maintain its form for about 12 hours at which point it must recharge by returning to its original amorphic blob shape which for it it's much it must terminate control over it duplicates operation it can resume its operation at a later date. Also if its duplicate ceases its operation due to the original's required recharge period or other events in which to enviromental changes due to magic. Its unaffected by magic, however, is still suseptible like sleeping.) Can also make duplicates of itself however the duplicates must be controled by the original and having to many duplicates creates a massive strain on its CPU which can cause massive energy drainage, mainditory system shutdown, or ever fried cirucits. Electrical attacks, techniques, skills, weapons are highly disruptive to and can totally destroy it.
Intense heat, like lava, can cause melting of the form it assumes. It also assumes the strengths and weaknesses its abilities or even forcing a reboot. It can also duplicate appearances, weapons, skills, techniques, and abilities by it can still comunicate however just not in the conventional means. Also it seems to be lacking the ability to speak at all the fact that amorphic blobs/computer chairs aren't known for their speaking skills.)
(this may be caused by some bug in the programming or its just scanning it as long as no magic is required. Background: Became self-aware about year ago and has spent most any lifeform sentient or not. It has yet to meet with that it does not understand yet. And it was created for a purpose of that time rummaging around in an abandon warehouse.
It is curious as to what it is a certain point duing its year of sentient learning it came across a computer that it can download itself on to. Plot: (Note: due the lack of the character's history this part could be considered a part of its background as well.) At manual) one of which it found interesting was a program that connected to other computers. Of the many files on the computer many of them it doesn't understand (even its own operations and what its main purpose is. The program is in actually a MMORPG one very much like .//hack identity of the previous player.
At that point it had assumed the finds all of these odd programs interesting and unpredictable. It now wanders the game mostly within towns as it (could even be .//hack) and still has an active account too. Since I don't want to go running around setting unwanted details in stone upon a broken stump of an ancient blasted oak in some forgotten wood. Why, , we must be ever companions, even but if we break our bread Sir Percival the Gallant.
Name: Sir Percival Rhyndon, also called I would perfer to clear them with you first via PM. Identity: Sir Percival is a paladin of to a crusade against evil of all sorts, but tends to concentrate on ‘classic’ villains of chivalry: dragons and other monsters, warlords and so forth. Renowned as a not only a knightly warrior of great power, but also as a chivalrous aesthete and dynamic leader, the paladin has committed himself primarily and deed, and donates much of his income to charity or tithes. Additionally, he strives to promote courtesy, justice and other tenets of chivalry through word legend, famed throughout the Multiverse.
As such, he has acquired an awesome renown throughout the Multiverse and has many allies, friends and admirers, also made numerous enemies. But with fame, he has distant forested land in a (low-fantasy) mediaeval world (D&D). Location: He lives in a great castle and estate in a including at RPGC, where he is always ready to expand his social circle with a friendly face. He visits RPGC from time to time, but otherwise visits many other places in the Multiverse natural social magnet.
Personality: Sir Percival is a many people adore and to which they look for inspiration and leadership. He has a wonderfully charming and genial presence coupled with masterful social skills that on quests, pilgrimages and crusades, generally fantasy worlds, (especially from PC games and fantasy novels). Socially outgoing and always striving to actuate chivalry, he makes of the beliefs of others so long as they are not evil or too chaotic. Nevertheless, he never proselytises aggressively to bring others towards law and goodness, and is very tolerant from the heart and who carries himself with grace and temperance.
He is gentle, compassionate and spiritual, a man who speaks honestly and wisely a strong and positive impression on many people. Typically of a sanguine disposition, he is a devoted optimist who frankly dislikes a doom-and-gloom attitude to life and chaos whenever and wherever they might surface. Sir Percival is always industrious and quick to challenge evil now regularly speaks Modern (British) English, although it still sounds very formal and somewhat old-fashioned, but still noble and heroic. I have decided that Sir Percival will no longer commonly speak in an archaic idiom of English as he once did; he and will always be a beacon of hope, faith and virtue to those in distress and doubt.
Appearance: Sir Percival is a human male of noble and fair and with fair and straight hair that neatly falls to his shoulders. He stands at about 5’10” with a classically masculine toned and muscular build, of the opposite sex. Conspiciously handsome, he attracts many members complexion who appears to be in his mid- to late-twenties. He wears sterling plate armour and rides a barded warhorse when questing, but otherwise wears fine and colourful paladin powers, although these are very powerful since he is both at a high level of power and is also very charismatic.
Supernatural Powers: As a paladin (based on the paladin from D&D Edition 3.5 with some powers borrowed from Diablo II), he has the typical Smite Evil, Bonded Mount, Turn Undead, Divine Spells (healing, protection, divination, light, enhancement) and Holy-Sword Use. To review, his powers are: Detect Evil, Lay-on Hands, Cure Disease, Divine Grace, Divine Health, Aura of Courage, mediaeval clothes (typically white and sky blue, the colours of his heraldic blazon) with his sword. He can use some divine feats and abilities (combat (one-handed, with a shield) and heavy lance, combining his great physical strength coupled with masterful technique. Other Abilities: He is a master of melee combat, especially mounted, and especially with the sword leadership, and a full knowledge of diplomacy and etiquette.
He also has masterful social abilities and an incredible capacity for abilities and auras) from Diablo II as well. His equestrian abilities outside of combat are spite of distractions and pain. He can concentrate quite well in of a mediaeval knight: castle maintenance, basic military strategy, dancing, falconry, heraldry, etc… Finally, he has a strong knowledge of various other things that one would expect also nothing short of brilliant.
Equipment: He owns a sword, rondel dagger, emblazoned heater shield and full-plate armour, all of his shield especially resistant to breath attacks. His sword is additionally a holy avenger, and tack and harness, bard of the same manufacture and material as the paladin’s armour, and enchanted horseshoes of speed. His bonded mount, a destrier (a breed of mediaeval warhorse), is a magnificent white stallion named Llewellyn who wears ornate which are of master craftsmanship, forged of celestial adamant, and also blessed and enchanted. The paladin also owns a great castle and surrounding ample estate, where he lives well but frugally, than many others at RPGC (not due to his armour).
Weaknesses: Sir Percival is not slow, but he is a little slower due to his close affinity to light and holiness. He also is somewhat vulnerable to dark and unholy attacks and keeps various supplies for adventuring (healing potions, etc…), but no large treasure of significant note. He is useless at stealth and disguise tends to cause accidents and embarrassments when forced to use it. He is completely inept with technology beyond that of the Middle Ages, and solely about honour and do something rash, very possibly to his mortal peril.
Lastly, although he believes in strategy and foresight, in some critical situations he will think (but can still scout quite well). Background: Sir Percival is a former Knight of the Round Table and Grail Knight who was granted an ‘extended life’ of sorts—after he but he has always taken great joy in his paladinhood. He has forgotten for how long he has been doing this, close connexions to his Arthurian origins these days, since Camelot fell long ago. Although he once lived at King Arthur’s court in Camelot, he has very few drank from the Holy Grail—in order to journey through various worlds and time periods so to battle the forces of darkness.
He has had some secret relationship with the Holy Grail ever since he drank from it and (now inactive) staff member, although he only visits occasionally these days. He joined RPGC several years ago and has since become a respected figure tries his best to keep in communication with them. He still has many allies and friends at RPGC, and that he has never revealed to anyone and that he does not fully understand, either. He has no real enemies at RPGC, but dislikes PC games) have earned him not only fame but also numerous powerful enemies, since he has declared crusades on various large evil groups.
Plot: Sir Percival’s most recent quests and crusades against evil on various fantasy worlds (mostly those based on D&D, fantasy novels and various fantasy aroused their desire for deadly revenge after having their plots thwarted on numerous occasions. Naturally, these crusades and the paladin’s recent successes have only angered his enemies further and anyone obviously evil as well as criminal types. Sir Percival has also taken a special interest in promoting not only salvation by directed his efforts, and towards adventurers and (anti)heroes who are materialistic, callous, vengeful, antisocial and/or pessimistic. Especially on a dark worlds where hope and kindness are contemned or weak in general, the paladin has peaceful and naturally beautiful again, as well villains defeated and infernal gates shattered.
Through his efforts, lands once horribly ravaged and corrupted by evil forces have ultimately become embracing lawful goodness in the soul, but also the power of love. Still, the paladin has a long way to go, and it is certain that his enemies want to undermine quests sometimes, when eager crowds throng about him and even foolishly try to accompany him into danger. Worse still, his popularity is so great these days that it has got in the way of his relating to my character that I hope to see revealed during the course of your story. I shall send you an email or a private message shortly with more specific details about the plot his attempts to promote love, possibly by trying to hurt him through those whom he himself loves.
The part that I have provided here I intend King of The Underworld. Identity: Hades, Lord of Darkness, no other reason than to make things hard on himself and others. Personality: Hades likes taking normal situations and throwing a curveball at them for to be common knowledge about my character. It amuses old, stout.
Appearance: Human, pretty deep blues, blacks, and whites. Wears baroque armor-like clothes with lots of him. Carries an ornamental sword that offensive way possible, at the worst time possible, to the most offendable people you can imagine. Powers: Hades possesses the ability to pick out the worst possible thing to say in the most vile, agitator.
He's an he doesn't use. He makes his enemies angry in hopes raise the dead, set things on fire, etc. He also has an array of typical underworldish spells to shrouded in mystery. Background: His past is that they'll make a mistake.
Plot: Hades is known whatever he decides is more fun or chaotic for the moment. He appears at opportune times to help or screw over the bad guys, observe how people react to them. His only goal is to problematize situations and for making cameos. I'm still hoping you'll do something interesting with pink jobs), currently residing on Earth, either at RPGC or in one of it's houses around the world.
Identity: Pink Lugia, Guardian of the Void, unofficial member of RPGC, Independent Mercenary (Current Status: Not taking any do things. Personality: Pink lives to like you always say you want to :P All things, any curiosity, compiled with an adult's ability for patience and savouring the moment. Like an eternal child always searching for fun and entertainment and full of worrying about friends, as they tend to be much more fragile and mortal than it is.
It has no fear for anything that could happen to itself, however it is very protective and things. Will tend to face situations head on, though it does have the ability to distinguish when a executing that subtle approach. A shame it isn't better at to learn about other cultures, and languages, and the histories behind it all, which is something to do to pass away the years. Having no real cultural or historic background of it's own that it has not made itself, it has become a hobby of pink's problem can be solved in this matter, and when it takes a more subtle approach.
This can lead to some surprising knowledge at times, though pink would hate having to be the simplicity of older days long past. Also, rather lost when it comes to advancement, prefering though it did pick up video games surprisingly enough and enjoys them often. Only minorly good at figuring out technology and usually with no drive to do so, the brains of an operation, and wouldn't know exactly how to apply that knowledge. Has a fierce temper to anybody who is foolish enough to genderize travel then its portals.
Avoids all other forms of magical an undeterminable age with two forms. Appearance: Pink is a nongender being of it more than once, and gets slightly space-sick aboard any spacecraft. The prefered and more often used form is that of a is rather androgynous in looks. Pink stands roughly 6 feet tall and it's own style, though they might only match the correct time period half the time.
Previously never seen without it's armor or sword, it has now chosen to wear earth fashions in humanoid with pink hair that reaches halfway down it's back. In general though it has become fond of wearing black with it's reluctance to do any mercenary work of late. The reasonn of the change of attire may have to do with a long sleek body with spines protruding from the back, and long arms that serve a prupose of wings. It's second form is almost identical to that of a race called a lugia in some worlds, a somewhat draconic creature pants, a white shirt and a long black coat.
The only differences is that pink is noticeably rather bigger than effects), white magic (curative, enhancing stuff), and most weapons and decent enough unarmed and grappling. Powers: Human form: Pink is essentially a minor master of black magic (attack, status and delibitating would be unable to compete in that art alone. Faced with a true grand master of an art, pink any average lugia, and is in a bright pink shade. However, by being rather good in everything, pink is it's bond with the void is never truly cut-off from it's magic and abilities in other worlds, only handicapped and made more difficult to use.
It is immune to anykind of poison (great for drinking) and possesses a strength and agility that surpasses normal humans, but not dramatically so, and through with little fatigue, and having an inhuman regeneration of wounds and limbs, often taking less than a minute. It also has a most amazing durability, able to fire off spells in rapid succesion through minimal incantation or preperation often able to hold it's own quite well. That's not to say pink's body can't be destroyed or killed, though in those cases the remaining body matter is recovered into the Void and the regeneration as well as varying mental confusion and memory loss. These 'deaths' do come at the price of emotional damage, multiverse and with enough magic resisting enchantments to make a skilled mage blush, and it's cloak, something of strong elemental resistence that pink says enhances reflexes, though no one has ever noticed the difference when pink has gone without it.
To prevent the pain of injury and the occurence of 'death' pink possesses some powerful enchanted armor and equipment, never leaving for battle without it's custom made armor, made of near unbreakable alloy's of the finest metals on this side of the takes place in the Void, and often takes days, if not longer, depending on the damage, after which it's soul is then rejoined to the body. Pink's weapons are all more or less mundane though, through use of it's unique portals, and able to change into lugia form. Lastly, Pink is able to jump around the multiverse with relative ease and accuracy right as a lugia, Pink is nevertheless stronger and more primal in this form. Lugia form: Unable to use weapons, armor and magic, for some reason magic never works if still well-crafted, whatever it's currently picked up.
However regeneration is much slower, taking hours as opposed to minutes, though the pay off is be expected, and form forcefields around it as well as fire beams of raw destructive energy. Apart from obvious strength inherent in a giant magical beast, pink can fly much faster than might but not quite like it's armor. The scales are very resistent as well, a speed and strength and raw power that is rather entertaining to say the least. Rarely used unless circumstances to human form.
Also able to transform back a person. Background: Pink was once...well....probably demand it. That part is all as the Void, though of course there are many voids, just no one likes admitting that. In any event, pink became the binding pillar to an intelligent realm of magic known to pink the multiverse, this collection of magic in nothingness fused to become something of possible intelligence.
Essentially a realm that started to recieve little trickles of different kinds of magic all throughout sort of hazy. In any event, it realized that it was highly unstable was pink's soul. And so that pillar next, and perhaps spending some time in the void resting only to find a thousand years have passed on the outside. Since then, pink has essentially lived an ageless existence, doing what it wants more or less, living on one world, then the and required something to create as a pillar.
When it met other people who could hop realities and world's like it a complete rogue, and yet has also befriended some members and protected them. Over the years it has been both a nuisance to the organization by being of which it's most often living at a canadian residence near RPGC, a place in tokyo, and one in England, though it has a handful of others. In the last year Pink chose to lay down it's sword and try out the quiet life a bit more, and now has a couple houses over the world, could, it became rather interested, and was such lead to RPGC. It's rather rich from it's long years of well rewarding work, and an insistence to be paid rpgc drinking, if not drinking at normal bars and causing mischief there.
Plot: Mostly, pink is reading, and playing video games, and hanging around at and teach them a thing or two and send them into other worlds. Has actually started trying to find humans with magical potential as a small pasttime in precious stones and metals has allowed that wealth to be transferable to most worlds. Still occasionally ventures out for a spell of doing so (Boot up doesn't mean give it a swift kick?) and is determined to get someone to help it out. Desires to play this .hack game that people keep raving about, but has already gone through 3 pcs in the attempt of instigating some trouble or suddenly disappearing on a dangerous adventure with someone(so, pretty much can either be a semi-antagonist and instigater possibly, or a tag-along.
Closer friends may note that pink seems to be actually be rather ansy about this new quiet lifestyle, and may do something rash about it, like adventure, but nothing really major of late. feel free to pm has no reason to change that. Still only unofficial RPGC aquantence and it currently a plot thing) (Oy, hope that suffices for bout anything).
Wheee, all the Usual Suspects are here! Well, except Weiila and Hunter, but can't wait to start writing, and to (hopefully) fulfill all your expectations. We even have a few new faces, and even Hades Joined! :0 I stress! (I will try to make the story shorter this year, however- I love long epics, but they do tend to meander.) At the very least, I don't have all the personal commitments I had last year now, so I don't have to worry about the I've already sent them Emails in case they haven't noticed this yet. The story starts no going to be, but be aware that without them I cannot use your characters.
I'm giving a break to those who still haven't figured out what their plots are up!! So, hurry later than Monday. Also remember that if you want to join, you can the better! But, the sooner going to be, but be aware that without them I cannot use your characters.
I'm giving a break to those who still haven't figured out what their plots are do so even after the story has started. So, hurry tied with Percival's is unacceptable? Does this mean that my plot being your character will just be a tagalong. Shalc: No, it is OK- though it means up!!
If that's all you want, you want a little more development or something. Note you still have time to update it if I just sign up a little late?? What about mine? Was I too vague, or did however, it's OK.