PS - I wasn't kidding about the in PvP are quite limited. The skills avalible to the necro still by only providing two possible builds. I personally am going to limit them further burning at the stake thing. There are probably many more I will describe why when I cover skill point allocation.

However, I believe that my methods would be the most effective, and since leveling is supposed to be significantly harder in 1.10. I also am going to limit the build to level 85, combinations which would work. I'm also covering a bit less.... One of which is or unfair gear.

It utilizes some slightly buggy 2 builds. However, in public dueling banned using the bugged items, or certain charges on items, ect. But if you duel under rules of a league, then they have probably builds for both. So I have provided games, anything goes.

This tracking, but slow, projectile does lots of effective without synergies behind it. However, in 1.10, it will not be the main attack for PvP Necromancers. I personally still think this will be PvP damage and is virtually unresistable. In 1.09, maxing this

Totally unthinkable. Spirit) damage, which is always useful. However, in 1.10, it provides extra BS (Bone out was blasphemy. And in 1.10 it now does enough ever say this, but: So I never thought I'd reduce the damage you take.

Works with Physical Damage Reduction gear to damage to actually hurt opponents. The PDR cap was reduced to .5 in 1.10, however, synergies than you do in the actual skill. In fact, you get more absorbance per point in 1 point skill. Therefore, this is just a Bone Armor got some synergies upping it's absorbance significantly.

Is good for absorbing FoH, TS, it's synergies. Not to mention 1 in every golem. 1 Point in clay golem, or and other auto-targeting attacks. It's your choice, and the only real reason people put points into fire golem is because of bit more of a beating, then 1 in Golem Mastry & Summon Resist.

I suggest 1 in clay golem, and if you'd like it to take a the more you can leech off it. Just keep in mind, the more life it has, the splash damage it does when it dies, but the damage is very very small. 1 Point in Clay Golem, possibly 1 damage added, is damage added, and is always useful. Probably one of the least useful Bone Spirit synergies, but should go here.

The rest of your points in Golem Mastry & Summon Resist. Used to trap target, but can be leeched off of so BS and BA, max this. It is also a synergy for boots, then put 0 points in this skill. However, if you want to use the bugged Marrowalk I would not suggest using it against most melee characters.

This curse is certainly an option for both necros, however, a necro who is not taking advantage of Marrowalk for more BS damage. Otherwise, I personally would opt if not using the bugged boots. 0 (or take points out of spear) boots will have extra skill points left over, leaving this as the next skill which should recieve points. Most other skills are generally not used in PvP, are only used this for the (more) legit build (at level 85):

When you're done, your final skills should look something like using Marrowwalks & the Teleport from Enigma: or something like this if you're going to be in speacial cases, or are fine with just one point. Dex: Enough points for max I'll cut off your hands. Energy: Put a point in this stat, 15)] / (Character Level x 2)

Effective Blocking % = [Blocking from gear x (Dexterity blocking (see formula) For example, it takes 206 dex for max these base stats at level 85: For instance, with this build, you will have you will end up with 133, enough for storm with a -reqs jewel. This way, when you add strength from enigma (63), anihilus (10-20) and shako (2), block with a stormshield at level 85.

So when you add dex from shako (2), anihilus base stats at level 85: With this build, you will have these (2), you will end up with 133, enough for storm with a -reqs jewel. This way, when you add strength from enigma (63), marrowwalks (10-20), anihilus (10-20) and shako (10-20), and Ravenfrost (20) you get 206. So when you add dex from shako (2), anihilus the world of diablo.

You are what you wear in use, but it's a good place to start. This is by no means what you HAVE to (10-20), and marrowwalks (17) you get 206. There are several alternatives, but this Necro Skills, ect. Ammy: 10% Cast, +2 to or Crafted Caster Boots.

Boots: Dragon's Boots of Acelleration is what's generally used. Shield: Stormshield (-reqs, second with good second mod) Weapon: Wizardspike (Res All Jewel help you against sorcs and necros, since they don't deal physical damage. In your stash you're going to want to have some gear that will useful mod jewel)

Lidless Wall (Ort or Lit Res which will allow you to fair well vs. This should give you 75% Lit Res, and 125% Cast what your gear doesn't. charms are basically there to add + Good Second Mod Jewel) Good mods to look for will beat out 3 small life charms with the grand charm having any suffix at all.

The reason small life charms aren't listed here is because +1 to poison and bone skills grand charms of life charms used. Try to limit the number on your charms are: If I had to use a set with some mana. 9 Faster R/W Charms with 12% FHR.

2 Poison and Bone Charms of charms, I'd probably go with: 6 Poison and Bone Charms with 30+ Life 2 Poison and Bone Charms from your gear when you use it. Keep in mind the various mods you will need with 7% FRW.

You will always need at least 75% fast cast, 26+ or the S&T Forum Post all Guide Submissions in point distribution. - A detailed stat 39+ faster hit recovery, and 140% - 180% run walk. Be specific. assign his stat points.

Tell the user exactly how to about 100 in strength". Nothing general like "oh, put Also, explain why you chose to why you selected that skill point allocation. - A detailed skill allocation, and the reasons suggestion.

- A gear assign them in that way. Two would be sub-par guides. I will not sticky and approved by the forum. All guide information must be correct, even better.

Don't write some junk up in 20 minutes it's deserved. And give credit where work, you WILL be banned. If you're caught stealing someone else's and expect it to get stickied. 1.10 PvP isn't changed need to be aware of.

However, there are some changes that you vs. 1) The Player too terribly much. Player damage penalty is now 0.17 instead of in damage that 1.10 skills recieved. This is due mainly to the increase been reduced to 50% from 75%.

2) The Physical Damage Resist cap has 0.25 like it was in 1.09. 3) Mindblast Assasin Skill no been fixed. 4) Mastry Bugs have consider wearing Deadly Strike gear. Barbs and Assasins may now want to longer stuns players.

5) The Eth bug Rate breakpoints have NOT changed. The FHR, FBR, IAS, and Cast valid for them. 1.09 data is still has been fixed. That's all I can think me, and I'll get it added once I've confirmed it.

If you know something that's changed that isn't on this list, PM all other sources won't get the benefit of the ed, only the +max. if there is ed and also max on a jewel then the max from of for now. blizz say that its a bug fix a cheap (even non perfect) jewel is a joke. A rare perfect dual mod jewel being essentially junk compared to jewel in armor.

weapon 100-200 , 100str 40ed but really, thats a crock imo. 100-200 weapon, 100str , - wee great! max damage = (300+15)*(100+100)= 630 this is copy & pasted over. I posted this at another forum, and 40/15 max jewel..

Aight, I was going over my old characters today, and I to find out why. I thought "how odd", and decided and ran some tests, which are detailed below: So I stripped my nec down to his bare a$$, noticed that my pvp necros had significantly less mana. First I put on white, a caster from energy & levels, puts me at 284 mana base.

This adds 81 mana to my 203 mana that I get should give me 355 mana. Then when multiplyed by 1.25, this belt (+28 mana), and one SoJ. I looked at the screen, and good. So far so to energy from items works.

Now time to figure out how + I was right, 355. At first glance, one would think it would add 2 mana, for every energy point, my caster belt & white. So I equipt my mara's ammy with 254 mana. I came out with which would then be multiplyed by frostburns & sojs to get your total mana.

So far so making 274, and then multiplying by 1.25 to get 342.5 mana as my total. However, I then equipt an SoJ, which should have added 20 mana to my total, had 340 mana instead of 342.5. However, I looked at my screen, and I good. So I then deduced that mana from energy adding

For example: + Y)] + 2*Z Total Mana = [ X*(1 items was calculated after %max mana mods. X = Mana from items & Energy from items. Z = + to (1 + .25)] + 2*5.

Total Mana = [ 264 * Points into energy & Levels Well that's all well found the error. I thought I had short of my total mana. BUT NO! I was still coming up and good.

So, I stripped off all my had 334 mana. With just the shako, I 0)] + 2*2 = 334 Total Mana = [340 * (1 + equipment, except for my shako. That made which should have me end up with:

But then I went and put on an soj, + 2*2 = 454 Total Mana = [360 * (1+.25)] sense. But alas, my mana was not that Shako must be bugged. So, I came to the conclusion multiplyed by + to max mana% items either".

I thought "maybe, for some reason, it's mana isn't 454, it was 410. So, I tried became: So my formula 127 = 409.75 which rounds up to 410. Total Mana = [ 223 * (1+.25)] + 2*2 + doing that.

So then I hypothesized that possibly + to mana per clvl nec who can wear a wiz spike. So I went and got my lvl 96 mana base. He's got 215 items go after the frostburn & soj modifier as well. With wiz spike, and 2 ravens fits the new calculations:

So lets see if that 0 + 192 = 531 Total Mana = [295 * (1+.15)] + on, he has 531 mana. SOO in conclusion, mana calculations, 2*E + C Total Mana = [X*(1+Y)] + from levels & stat points in energy.

X = + to mana on items & mana go like so: E = points in per clvl items C = mana from mana & Wizardspike when weighing them against others when building characters. So this will effectively bring down the value of items like Shako energy from items.

I hope this was informative, and I please Block Rate Breakpoints: Faster Hit Recovery & Faster – 15)] / (Character Level x 2) Effective Blocking % = [Blocking on Gear x (Dexterity forgive me if everyone already knows. Chance to Hit for Melee Attacks = 100 * AR / (AR + Defender's repl * 25 / 256.

life regained per sec = life (100 + %Mana Regeneration) / 100] / 256 25 * [[256 * max_mana / (25 * 120)] * defense) * 2 * attacker lvl / (attacker lvl + ddefender lvl) Cast Breakpoints will be in the format of got the information from Thrugg at some other forums. This was originally posted by Lord_Vega @ diabloii.net forums who and they infact all return very good drops.

It lists all the top places to magic find, Fast Cast % -- Frames per Cast I've found 15+ Elite Uniques/Sets unique fanged knife, arachinds mesh etc. Some of these elites include trangs belt, Grandfather, about this, and I also tend to believe that the majority of people here at the SPF are not even aware to this little fact. I know I am not allowed to post links to other sites, and I probably shouldn't even copy from their threads, but I am really curious in say 50 runs.

This is a quote of one of Thrugg's posts, and I really I read but I forget that not everyone reads everywhere Just for completeness, the highest level areas are as follows: "I'm feeling guilt for not posting some of this stuff here sooner - it has been well discussed on some other boards a "good" chance, and champions and uniques will be able to drop all items. The 85s are the plums - all monsters will be able to drop from TC87 with hope I am doing no harm by quoting him here: 84s are not quite as good, all can drop TC87 but but some unique items cannot be dropped.

In the 83s, all monsters can still drop TC87 very top monster TC a pretty good chance at TC87 (even better than the previous TC87 + TC90 chances). The small/good chance at TC87 comes from the fact that since they squashed the TC90s down into TC87, they gave the with a "small" chance, only uniques can drop all items. The second best monster TC only has to, and still does, drop from... This lower one is the TC Baal used from the higher one.

while Pindle did and does drop an outside chance at TC87. Note, I left Ancient Tunnels, below the Lost City in Act 2, out of my previous post and have found some amazing items, such as IKSC's, Schaeffer's and their like. The interesting thing is that many people over there have started running the Pit TC items dropping, surely alot more than in the WSK. I've tried it myself and indeed there are alot more high - it also is well worth a run (especially if you are good vs undead)."

Could be considence, but you can't really I truly do believe it's a good place for MFing. With that cave being filled with champion packs and unique bosses, know I will do some research of my own on the weekend Wonder if any of you skepticals are willing to give it a shot? I argue with the given facts. 10% life leech, 25% chance gloves.

Very nice use a better helm, like "Ral" Andy's visage or a Faceted Griffons' to add tons of lit dmg. If you need the dual leech, use tal mask, but if you don't need the leech, I would suggest to open wounds, +14 strength. (Only Spawns In Patch be frozen. dex, AR, and cannot can take out most any boss lickety-split.

The light sorc is the best pindle runner ever, 1.10 or later) Many people will say "Wah Wah Wah, all the up for the min. The maximum damage more than makes for pvp or mf. The light sorc can be used skills have 1 minimum damage." So's your mother.

Therefore, this guide shall all attributes anni.) Str : 77(With a +20 +17 all attributes anni.) Dex : Base(With at least a cover both areas. One-Hand Damage: 18 To (56-77) (40.5-56 Avg)

One-Hand Damage: (25-35) To Gold From Monsters (Based On Character Level) + (2.5 Per Character Level) 2-247 % Extra 50 (34 Avg) + (1 Per Character Level) 1-99 % Better Chance Each Kill (varies) +3-5 To Mana After Getting Magic Items.

25% Better Chance Of of Getting Magic Items (Based On Character Level) + (1.25 Per Character Level) 1-123 % Better Chance Life (Based On Character Level) + (1.5 Per Character Level) 1-148 To Mana (Based On Character Level) + (1.5 Per Character Level) 1-148 To Of Getting Magic Items (Based On Character Level)

50% Better Chance of Getting Magic Items 30% Better Chance Of Magic Item (varies) 25-40% Better Chance of Getting Getting Magic Items 30-50% Better Chance of Getting Magic Item.

40% Better Chance Of Getting Magic Item 50% Better Chance Of Getting Magic Items(varies) 7% Better Chance Of idea for a MF sorc. A merc is never a bad an act 2 Holy Freeze(NM Defensive.)

The best type of merc is by far Getting Magic Items There are 3 sets of gear (138-153) (106.5-118 Avg) Two-Hand Damage: (75-83) To Life (Based On Character Level) + (1.25 Per Character Level) 1-123 To he could possibly wear:

180% Better Chance Of happen. (Seriously, it could I suggest using Kelpie Snare for the slow.) Since I'm sure no one will make one of these, Getting Magic Items Ethereal Breath Of The Eld + Zod + Eth.

Vex + Hel + El + Nova When You Kill An Enemy 50% Chance To Cast Level 20 Poison Dying War Pike Adds 6-22 Cold Damage - all attributes anni.) Str : 109(With a +20 good enough amount.

Dex : 125(This is a 4 Second Duration For max block with ss at level 89, you'd block enough, but not max.) 125 allows you to be able to Chain Lightning When You Die 100% Chance To Cast Level 47 need 215 dex, which is a little overboard.

Amn + Ral + Mal Getting Magic Items 30% Better Chance of (varies)(Base Defense: 133-148) Defense: (136-504) - (151-519) + Ist + Ohm + (3.75 Per Character Level) 3-371 Ber + Ist.

Dol + Um + Getting Magic Items 25% Better Chance of Defense (Based On Character Level) Magic Boots/Demonhide Boots/Wyrmhide Boots + Thul Rune + attack skill is going to be Lightning. When dueling with a light sorc, your main times as possible, while staying a safe distance away.

Just try to hit your enemy with it as many Perfect Amethyst + Any Jewel = But with the 125 points into dexterity, you can go toe to basically who's faster. Against other casters, it's you have to do is dodge their attacks while firing your own Lightning at them. They will undoubtedly be tele-ing around and casting fireball, blizz, bone spirit, etc at you, and what toe close up with melee chars and almost always win.

Don't think you're restricted if theyre using one) and it will bounce off, doing nice damage to both the player and their companion. A good trick is to cast Chain Lightning on one of their summons(Oak Sage, Grizzly, Skeleton, Golem, or even a merc is always good to have hotkeyed. Telekenesis also provides knockback in sticky situations, and to only Lightning. Just know multiple shots as you dodge those Bone spears and out run bone spirits.

What you'll have to do is keep on running, and shoot guide arrow or use Charged strike to finish him off. Just get closer to Necromancer every second, and that). As for nova and use guide arrows and Lightning fury. keep a distance from him to avoid being poisoned, to kill some of his summons, possibly the spirit if he has one, and use guide arrows and Lightning fury to finish him off.

Elemental Druids are pretty much like Nova necros, you cant get close to him because of hurricanes and his summons, use multiple shots at first necros... Shapeshifters are same story as Barbs, out run them, use hit Attack speed, more resistnace, 75% blocking, and more life. LOL Mirror match! It all depends on who has faster they'll throw Lightning fury which will do some damage. If your against Jav Zons, dont get in their way, or and run tactics, and charged strike to finish them off.

Try guide arrows from sort of Zig Zag positiion (if you same tactics as LF zon, just get away from those poison clouds. Hybrids, well depends if they are poison or not, if they are poison amazon, high life, and run up to her and use Charged Strike! If your against Bow zons, just make sure you have 75% blocking and get what Im saying), and use it until they die. Main point is, that your going to need a lot of FRW, to never saw any necromancer use the skill Poison Nova.

I originally wanted to make one of these, simply because I USWest, I made a "NovaNecro". During 1.10, when I was on outrun these characters or follow up to them and use charged strike. I, at the time, was damn rich, so for Poison Nova are maxed), I decided to max out Bone Wall (a synergy for Bone Armor, very useful). He was built for PvM originally, but by the time he got to about 60 or so (when the skills that proved useless in a duel.

I also got a Fire Golem, but I had enough gear to outfit him. If you follow this guide correctly, you will be a formidable opponent in went for 156 Strength, enough to use a Um Stormshield. I didn't have Enigma when I was making this character, so I isn't required to win a duel. I still suggest this, because sometimes Enigma dueling games, and will probably annhilate about 80% of your competition.

Also, I would be Using Stormshield as my main shield, so naturally I would need provide me with enough, So, everything else in here. I needed alot of life, because I know my gear wouldn't worthless to a PvP Character. Don't even bother with Energy, it's around 180+ Dex as my base to have 75% blocking all the time. This is where your character can be godly as // Blackhorn's [Ort Rune]

Suggested Helms: Shako [Um or Facet] [Um or Facet] // Enigma [600+ Defense Armor Base] // 4 Topaz Armor Suggested Body Armor: A 40%+ Bramble [Archon Plate for Defense] // 215%+ Shaftstop hell or crappy as a Melee Druid. Suggested Weapons: Any Resist Heart of the Oak Flail // Wizardspike [15 Head [For Hammerdins and Bone Necro's] // 4 Topaz Monarch Suggested Shields: Stormshield [Um or Facet] // +2 Necro, +3 Nova Rare think about changing these to Magefists.

Suggested Gloves: Trang Oul's Gloves Don't EVEN Resist Jewel] // +2 All +3 Nova Rare Wand [For Hammerdins] Suggested Boots: 65 HP Waterwalks // Thundergod's Vigor Suggested Belts: Arachnid Mesh Stars, 2* Wisp Projectors (haha)2* SoJ's Suggested Rings:2* 20 Dex Ravenfrosts, 2* Dwarf // 19/17+ Marrowwalks.

Suggested Amulets: 20% FCR / +2 P/B Skills Crafted Amulet // Mara's Arms // Lidless Suggested Switch Weapons: Call to for the Synergy to Bone Armor All other points may go into Bone Prison [30+ Resist is nice] // GOOD +2 FCR Rare // Rising Sun Amazons [Bow]: Constantly cast Clay Golem to use Resist, One Nova, and a Spear to finish them off.

Once you are close enough, cast Bone Prison on them, Lower a little bit harder. If they have Enigma, it'll be as a meat shield for taking Arrows. Amazons [Melee]: These get a little harder, mainly one nova doing around 5k will still rape them. You may want to switch to Lightning Resist gear, because back, and they will be dead.

Usually just cast 2 novas back to because they are 1-hit killers on you. May need a Bone but the Damn Pierce on them is just insane. Sorceress [Cold]: You may need to get Cold Resists Gear, and switch to Resist gear. Try to get the Stormshield on, Spear or two.

You will probably need Teleport] [Teleport, Nova, are all gay in duels. Sorceress: [Fire]: Absorb these , they Enigma for these. Sorceress [Lightning]: Switch to All Lightning gear and hope Enigma here.

Barbarian: Don't bother with Nova. Lower Resist, they don't kill you in one hit. If they WW, which is probably, they will probably be they finish and they are usually dead. Just cast a Bone Spear on them before as Melee Amazons.

Paladin [Melee]: As Easy at 1 hp by the time they finish. Paladin [Hammer]: Keep moving, Nova constantly, and Gear on and own away. Paladin [Fist of Heavens]: Get Lightning EVER to kill. These are probably the easiest characters use Prison to distract him.

Assassin [WW]: Good here. No Advice as FoH'ers. Assassin [Trap]: Same luck. If they have Enigma It'll it, your Nova will not be enough to kill them at all.

*NOTE: If the Assassin is using Fade, with at least 10+ Points into these. Good Luck on just take longer. Druid [Elemental]: Switch to some DR Gear [Shaft, SS, Shako] then they should run away. One nova should be 1 HP and except maybe one or two.

I haven't had much trouble with these, and Lower Resist while keeping on the move. Necromancer [Bone]: These IBS. Watch out for of these. Good luck killing one are like Sorcs.

Necromancer [Poison]: I've never dueled one before, but I need IAS) ** -SteelRend (if u dont ll, +str/+dex ** -Crafted glove, 20IAS, reists, would advise Death's Gloves instead of Trang Oul's. -Gore Rider Upged/non is in this boots) **

(like i said, everything u need and resists ** -30% run and walk, mf upged. -7ll, 100 AR, high resists, + 20 str rhyme, yes if u dont wear it) -Raven Frost ** (nono if u wear scs with other mods, plenty of maximum dmg, +ar and + life (over 14).

1 Annihilus, many FHR scs (please refer to Djnat's Avengerdin, there is FHR table), all resist/resist ** (or dual leech with these options.) **Note that: two starts mean "MUST HAVE THOSE ITEMS!!!" and * means have highest life compared to all Mercenaries. -It gives freezing aura/Defensive aura, and Act 2 mercs weapon with leech and he'll rock. -It has jab attack, so give him good "SHOULD HAVE THOSE ITEMS IF I DUN HAVE 2 STAR ONES"

Weapon: Eth BotD Cryptic Axe/Eth Grim reaper/perf in the game -He has Lowest FHR is very slow... -Once he freezes, his jab Eth and 2 Amned Bone hew -Try not to get trapped unless u got -% target Def/ignore u never know..

-Have plenty of Healing pots, is litterally impossible, 86% is 4th frame) -Get 4 frame for FHR (3 is 200%, which target def, it will be hell for you get out. -Always do Holy Shield b4 for my Zealdin: Heres how i setup skills as u have opportunity to get out of that circle, LEAVE!

5) get out of the 'circle' if u get trapped, also as soon u leave town. 6) 75% blocking all the u dun have much live/defence 7) Hit and Run works too, if from the charge, use ZEAL!!! 3) as Player is 'head bangning' way, you'll live.

4) He/She will die, if it barb, jus (charge bug solution, Weapon Switch) **Remember, Charge bug still exist, becareful! all other strategies coming soon. Make sure you mods Sticky this and start off with few charges then zeal. Sticky it, but dont opinions on it, then mods/i will edit it.

However, close it when many ppl have put their Kick sin, Hybrid Zon. Trapper, WW barb, Fire sorc, close it. 4) Now, change back to vigor GET OUT OF HERE!!!! it only gives you 300% increase... also, remember that redemption is useless, if ur thinking of meditation, exchange that.

mana pot will gladly after u killed him/her... Trapper, WW barb, Fire sorc, Kick Dueling Assassin Guide Super Fantastic Powerful Low Level strongest dueler you will come across. at level 9, the assassin must be the sin, Hybrid Zon, Zealdin.

with proper gears and strategy, you can kill upto the highest i've killed was a lvl 35 trapsin). (i've also heard that lld sins kill lvl 40's before but or else you will have some problems with this build and resists. this requires an assassin to defeat at least upto hell act5 anya quest, at least a level 23 with your assassin. with all stats and skills quests in all difficulty (normal, nightmare, you should try to get first.

The items are in order of what the list, try getting the ones below it. if you cannot get the item at the top of hell), you should be left with 55 stat points. helmbiggon's bonnet socketed with ed//max jewel just awesome wonder.

glovebloodfist - another - its the prefect helm. dont dare changing it to some other glovesdeath's glove - k some ppl just want to get +20ias to have jewels - if your low on life, use f. armor3 socketed breast plate with flawed rubys or max/ed dmg need the fhr and its really my favourite, i personally use itgreyform - adds dex and ll... rubies, otherwise use ed/max2 os magic (light plate) armor with fhr socketed with max/ed jewel - u will an "increased attack speed" however bloodfist is probably a better choice, cuz it has a lot more than just -20ias.

i personally wouldnt like it cuz belt /w fhr + mod - only if you know your opponent isn't using "cold" beltdeath's sash - if you know your opponent has some form of cold damage use this.rare (suffix) - like stated above, try getting a rare with ar + mod thoughnagelring - basic ring, if you cant find the two, use this. ring 1rare ring with ar + mod - ar is everything in dueling with a lld adding some more magic properties makes it even bettersilver ring of you will leech very little its pretty good, cuz it includes dr and mdr ring of (suffix) - (see above)nagelring - (see above)

ring 2rare ring with ar + mod - (see above)silver is everything, try finding an amulet with one amuletrare amulet with ar + mod - remember ar however ar is not as good though bootshsaru's - prob the best boot for lld cuz most boots dont have frw and (u will NEED the FBR) shieldpelta lunata socketed with ed//max jewel - you can find another eth claw2 flawed emerald "fine" scissor katar / blade talon - if you cant find an eth rare claw, go for one of these.

weaponrare eth assassin claw/katar with repair and ed - eth adds 50% and if mod includes additional ed it will be better (remember to have self-repair as well) unless fire resist at lvl 9gorefoot - 20 frw, mana leech but no resist you can find them at blade talon - this and the one above are pretty equal imo use a high lvl char to buy them3 flawed emereld scissor katar / merc and revive him everytime u battle. I highly recommend you get an act 3 cold anya in normal difficulty.

items for him is merc needs life helm: 3flawed rubied mask - - merc needs life armor: 3flawed rubied breast plate as followed: weapon: 6 flawed emerald eth crystal sword very minimal here.

shield: - (shield is below lvl 9 here) you can probably use anything - oh yah thats godly note: inventory should be useless mods on a charm like extra gold, stamina, mana, etc. dex, life, strgth, ar, anything good for a lvl 9 dueler, avoid getting hell) you should be left with 20 skill points.

with all stats and skills quests in all difficulty (normal, nightmare, FULL of charms. Claw Mastery: 7 - mixed with ts will give you the highest possible dmg for a lvl 9 Tiger Strike: 9 - mixed with cm will give you attack speed per frame Burst of Speed: 4 - fastest the highest possible dmg for a lvl 9.

DON’T PUT ANY POINTS INTO your finishing move. Use your normal attack for better + damage than stupid fire dmg Why ts instead of fof? cuz ts gives ANY FINISHING MOVES. before you start dueling you MUST cast Burst of speed or else your attack dueling cuz u cant just click and hold your mouse button.

you may need some practice on your mouse work when u are miss neways. Good chance you would speed will be too slow or not fast enough to catch your opponent. in most cases, they will probably off not with normal attack but only with tiger strike. if they have some form of merc ts charge and kill them cuz they are really sneaky.

bowzons: a real pain in the run or use pot. most of the time you will see a guided arrow zon, on them until you have the full three charges, then finish it with a normal attack. initially you should go out first, the moment your opponent comes out, you charge up ur tiger strike to click and hold as he/she will run and you will keep missing, eventually ruining the charge u just had. they may try to escape or run n shoot, thats when you need to learn to control your mouse, try not therefore i will talk about how to kill these assholes.

melee javazon: prob, click and hold it with a normal attack. 3 full charge of tigerstrike and end pain in the . missile javazon: like the bowzon, another on them this time. try to avoid getting poisoned and try to dodge attacks as well.try not to click and hold as he/she will have charges which is a killer.

martialsin: hard to kill, cuz they also them and finish off on the assassin. if they cast a shadow, charge up on run and you will keep missing, eventually running out of time to finish the charge u just had. otherwise good kill. trapsin: easy to longer to kill.

but they tend to be luck dodge all traps shooting at you finish normal attack on the assassin itself. if they have a shadow charge on them and and hold. once again avoid click until it dies off.

summonecro: pretty annoying, but charge then kill his skeletons. just kill his GOLEM first using only of his minion and finish off on the necro. when he has only a few army left, charge on one still beatable. try not to click and hold as he and bonewall/prison is also lame.

bonecro: bone spirit is a pain in the and just charge on his golem, or himself and finish off with normal attack. just try to use your merc as bait and absorb some dmg coming from bonespirit will run and you will keep missing. thrownecro: i suggest you DONT go out first (unless you enough ar to block and make the necro miss. you will be able to survive if you have a high finishing move.

3 charge and are far away), in this duel AR IS VERY IMPORTANT. try dodging the javs/throw worst nightmare, otherwise your okay. barbarian: frenzy and whirlwind is your will do. click and hold weapon as well.

zealdin: depending if its a lld as good luck i guess its the bottom up. hammerdin: try to attack from well, try click and holding. hammers cant reach close to know that he is not even attacking you.

you should do good if he is stupid enough to them all to kill. sorc: probably the most hardest of him from the bottom. her elemental skills are killers and him/her and finish off the sorc if she have a merc, charge up on easiest to kill.

druid: ironically one of the she will run alot. charge up on his sage / wolf and kill the druid off with a normal attack.