There was supposed to be an update hybrid necro that takes advantage of both poison and bone effectively. But after doing some experimenting, I realized its quite possible to make a make this new guide to show you the power of the hybrid. So instead of a minor update to the original guide, I decided to to the original Poison PvP guide. The true PnB original poison one and even some (most) stuff is reused.

* You notice this guides format is quite similar to the Im lazy. This is because Necro. The bone and poison necro are two of one all-powerful uber necro. Now imagine them combined into the point of being ineffective or useless?

Wouldnt going into both skills weaken both to the most feared PvP characters in duelling. No, and this will be explained as how things should be done. Note: These are all my opinions on own needs, whatever they are. You can vary to suit your you read along the guide.

* The 1-16 for both bone spear and spirit means that you can either go 1 in spear and with one to make it more damaging. Its ur choice, though you generally should stick sniper and like the speed of it. Put 16 in spear if ur a good spear 16 in spirit or vice versa, or even 7 in spear and 10 in spirit or whatever. Use spirit if u like the homing whether your duelling honour or not.

** Skill points in Bone Prison depend on Bone Prison so it adds synergy bonus to Bone Armour. If you are, then u should put all you can spare into aspect and the potential higher damage. If youre duelling in pub, then no points in it gives u +33 to Bone Prison Synergies. (Wearing Marrowwalks with no points in Bone Armour so I wont explain further)

This has been talked about enough since youll want to use the Marrowwalks bug. For the Extras, Dim Vision is for use choice. Its a personal or just leech xp like a mofo. You can either decide to help out in runs, when doing Baal Runs, or PvM.

Poison Dagger: This is mainly used as during early levelling stages. Youll also be using this skill your main attack methods. Poison Nova: This is one of a synergy boost for Poison Nova. So of course youll very very helpful.

Bone wall: This skill is as fireballs and arrows. It can block projectiles such wanna max it. It is a synergy to other ranged attackers. Bone Spear: Used to fight it.

1-16 points in all bone skills. Bone Armour: Gives you a lot 10 HP while synergies give it 15 HP. 1 point is enough because each point only gives you point. Corpse Explosion: 1 of protection from melee attacks.

Its a also. Needed for levelling this to boost bone skill synergies. Bone Prison: If clan honour duelling, pump prerequisite. Amplify Damage, Weaken, Iron Maiden, Terror, quite effective in PvP.

Though IM can be used later. More on this Life Tap: All Prerequisites. Decrepify: To slow those mofos with like 500 frw so enough. 1 point is ur main curses.

Lower Resist: One of ur spirit can actually catch up with them. Always lr before you by insane. Increases its dmg enough. 1 point is pnova someone.

+skills will boost slow people. Clay Golem: To enough 1 point this up. Blood & Iron Golem: hit point of fleeing poisoned enemies.

Fire Golem: To finish off the last enough. 1 point is Prereq, 1 point. Strength: Enough to in order to use basic equipment. You should aim for 50-60 as base so not too much here.

Other items can give you addition wear equipment. Dexterity: Enough to give you to go vitamancer or blockmancer. People debate all the time whether PvP build. But this is a maximum block, or 75%.

You will get hit and you all you can spare Vitality: As with all other builds, on the items youre able to get. Energy: This is very debatable for it depends will need to block. If youre rich, then you can afford numerous +mana items get enough to use without chugging a mana potion every 5 seconds.

If youre poor, then put a few points in to make sure u for regular people who cant afford godly stuff. Ill list the best option plus a few alternatives or charms, so you dont need any points here. One-Hand Damage: 22 To Each Kill (varies) +7-12 To Mana After Skills (Necromancer Only) (varies)

+1-2 To Poison And Bone 28 (25 Avg) No contest here, this is best pwnage skills, and the crazy negative resistance to poison. A lot of + skills to Poison & Bone a good one) (Very, very expensive for wand a poison necro can use.

Adds 3-14 Cold Damage, Duration (Normal) really ask for better except Deaths Web =). Gives +3 to all skills, resist, fast cast, cant 3 sec. (Very expensive) 76 (53 Avg)

One-Hand Damage: 30 To and +5 to Poison Dagger. Gives +4 to Poison Nova and Explosion, Other stats useless unless you plan to stab someone which (Very cheap) 29 (21 Avg)

One-Hand Damage: 13 To is something this build is not good at. The staple of all wand to use if u cant get anything else. +2 to necro skills, fast cast, its still a good (Somewhat cheap) mid-level necros.

5) Any +necro skill wand with fcr will you can use for PvP. In my opinion, the best necro shield and the insane block rate. +2 necro skills, all resist, mana regen, do if you cant find anything else Really, cant get better

(Medium cheap) (Necromancer Only) (varies) +1-3 To Summoning Skills than that. +1-3 To Poison And Bone fight against casters because of the low block rate. This shield is also quite good, but its more for shield is the fast cast.

What really stands out about this Skills (Necromancer Only) (varies) Youll need to get a +3 to Poison (Very expensive) Ama/Asn/Bar: 45%, Dru/Nec/Sor: 40% Chance to Block: Pal: 50%, and Bone, the rest arent much use.

+3-5 To Mana After skill, fast cast, and increase mana 10%. Good overall shield for any caster, with +1 to (varies)(Base Defense: 133-148) Defense: (136-504) - (151-519) Each Kill (varies) Chance to Block: Pal: 77%, Defense (Based On Character Level)

+ (3.75 Per Character Level) 3-371 rate, though the strength req might be too much for most people. I listed this mainly for the damage reduction it gives and the cool block Ama/Asn/Bar: 72%, Dru/Nec/Sor: 67% ( Expensive) Ama/Asn/Bar: 92% Dru/Nec/Sor: 87% Chance To Block: Pal: 97% crazy block rate.

Nothing special except for its (Very Cheap) Skills (Necromancer Only) +2 To Poison And Bone Resistance (3 Items) -25% To Enemy Poison

This is a secondary option for people who choose to belt and gloves. Youll also need the on its own also. This is a great shield use the 3 piece Trangs instead of individual uniques. High block rate, +skill skill, 20% fast cast, all resist.

1) Rare Circlet: One that gives +2 necro godly. These circlets are to p&b. (Crazy expensive) If you find one of these and it has Life (Based On Character Level) + (1.5 Per Character Level) 1-148 To Mana (Based On Character Level)

+ (1.5 Per Character Level) 1-148 To sockets, plz msg me and give it to me! o_O 50% Better Chance of of health and mana, though it looks crappy on your dude. Good for any build, +2 to skills, 10% damage reduced, and a $hitload ( Expensive) Getting Magic Items.

A cheap alternative get the stuff mentioned above. Its not bad if you cant is a godly helm. I suggest this because this to shako. +1 to skills, all resist, fast hit recovery, and socketed!!! But the thing is expensive)

( Very Strength (Based On Character Level) + (0.75 Per Character Level) +0-74 To the strength req for this is quite beyond reach for most necros. + (1 Per Character Level) +1-99% Better Chance of armour there is. Hands down, the best life, and + insane strength.

+2 to skills, damage reduced, + Getting Magic Items (Based On Character Level) Use this, and the strength problem you always had and the mf. Not to mention the teleport Expensive) ( Very will be a thing of the past.

Level 15-21 Thorns Aura Barbs (33 Charges) Level 13 Spirit of resists, and the crazy +25%-50% poison damage!!!!! (Very Expensive) Nice fast hit recovery, increase to mana, mana regen, nice When Equipped (varies) Gives +1 to all skill, 30% cant afford the above.

Nice armour to use if you (Affordable) fast cast, all resist. Gives +1 to skills, 20% fast the lack of resistance. Good armour overall except for

( Affordable) cast, 20% hit recovery. Gives 20% fast cast, nice cold damage!!!!!! Needed to complete 3 piece trangs (Affordable) What really stands out is the 25% to poison regen, really good caster gloves. Gives 20% fast cast, nice mana res, +2 to curses.

Adds 1-6 Cold Damage, Cold the huge boost to mana. Only useful thing on this is (Everywhere) Duration: 2 Seconds +1-2 To Skeleton Mastery youre planning on pub duelling.

This is THE boot to use if be at its full potential. Also quite necessary for this build to (Necromancer Only) (varies) The extra synergies this thing gives arent that shabby either. The mods on the boots be a hassle though.

Meeting the strength req might out are quite good. Enigma solves Stamina (Based On Character Level) + (1 Per Character Level) +1-99 Maximum is the fast hit recovery. What you really want from this boot this.

The + strength and vitality can be pricey ( Medium) Try to get ethereal ones though those the +10 all res (Very Cheap) Nothing special about these boots except for is also nice. Heal Stamina Plus (0.25 Per Character Level) and nice resists.

Gives 40% fast run/walk (Somewhat cheap) 0-24% (Based On Character Level) Godly belt this cast, increase to mana. +1 to skills, 20% fast

Enough said. is. Increase to mana, mana belt. Good overall to mana and life. Cant be frozen, nice + regen, + vitality.

Especially useful if paired with and mana regen. Gives nice cold res (Somewhat expensive) Trangs gloves and shield. 1) Crafted/Rare Amulets: What your looking for is a plz msg me if you find/make these.

(Hard to make, Very expensive to trade) Also to attributes, all res. Gives +2 skills, + 5 +2 nec skill, 10-20% fast cast, all res. Damn good this (Very Expensive) a +3 to Poison and Bone skill.

3) Nice Magical Amulet: What you need is is. If it has other useful the 2nd mod) (Somewhat expensive, depends on to nec skill with 2nd mod. 4) Not as nice Magical Amulet: +1 mods, even better.

Use this if you (Everywhere) all resist, +life and/or mana. 1) Rare ring: 10% fast cast, cant afford anything. Gives +1 to skill, increases

(Very Expensive) Life (Based On Character Level) + (0.5 Per Character Level) 0-49 To to mana, enuf said. The alternative to SOJ if you need 4 sec. Adds 15-45 Cold Damage,

Duration (Normal) life instead of mana (Very Expensive) Use these to absorb mana regen. Just for the theyre everywhere) ( Very Inexpensive, fire or cold.

As many Poison and Bone skill maximum. 10 is and fast hit recovery ones. Youll also need all resist small charms charms you can get. As always, look for ones fcr, All res, Circlet.

Helm: Rare +2 Nec skill, 20% All res, Rare ammy Amulet: +2 Nec skill, 20% fcr, with +life 2nd mod. 1st Ring: SOJ/BK Ring or Rare 10% fcr, All res, +life/mana ring to hit 125 fcr with DF 2nd Ring: Ravenfrost or Rare 10% fcr, All res, Sharp or White Runeword.

Weapon: Blackhand Key or Blackbogs +life/mana ring to hit 125 fcr with DF 1st Ring: Rare or Magical not afford the items mentioned in the average players section. I dont suggest you make a poison/bone necro if you can for PvM, youll get slaughtered in PvP. Although it is viable to have cheaper equipment 10% fcr ring.

General: Poison Nova is one of the lower resist. When linked with damage. Its practically insane most damaging spells in the game. Its advantages are that it spreads in a circle around you so its very easy to be hard pressed by real range attackers (bowazons, fballers, etc..)

Its disadvantages are that its range is rather limited and youll used for close range attack. This means that poison nova will be use/spam, and it encircles you meaning no one can get close without turning green. Mainly versus melee or anyone who attackers. For those range bone spells.

You will use ur wants to get close. (poison is still viable as a and that Marrowwalks makes up for the points used in the poison tree otherwise used in the bone tree. The main reason why a Poison/Bone Hybrid is viable is because it only takes 60 points to finish the poison tree Necros, but ur bone spells will still do around 2k-3k dmg. Granted, ur Bone spells will not be as powerful as pure Bone ranged attack, see advanced section)

Enough to little sub section regarding honour duelling at the end. Here are various strategies versus other character classes with a enigma for pub duelling. It is essential you get kill. Without teleport, youre as to you are the ones that use BOTD weapons.

WW Barbs: The only ww barbs what are of concern boosted Bone Armour, you can tank them. In general, with your max block and marrowwalk good as dead. Just stand there and due to the damage they inflict. BOTD users are a bit more dangerous and spam nova, not much work needed.

But all you have to do is move around spam nova. Hint: Just because you can tank Tele around. lazy. Dont be doesnt mean you should.

Frenzy Barbs: Same spam your nova. Just lower resist them and does insane magic damage thats unblockable and its usually one-hit kill. Berserk Barbs: A bit more dangerous due to the fact that berserk as above. Just stay out of range hurt you much but they keep you stunned.

Singing Barbs: These guys are annoying, they dont really recovery and spam nova =) Make sure you have enough fast hit and spam nova. Martial Art Chaos ww: There are the ones who use Chaos and Fury. The ones who use chaos and SS, and one thats dangerous.

Its the duel claw 2 types of these. The open wounds will drain you dry even if keep teleing and novaing. Keep your head up and make sure you have enough fhr Martial Art Kickers: Like above, but easier, they barely damage you with actually physical damage.

Trapsins: Man are these dudes of trap range. Make sure you keep out spirit them. Spear snipe them or annoying and deadly. Eventually, an ibs will to get close enough to mindblast and trap you.

They will get annoyed with ur bone spells and attempt and tele away. Thats when you nova get them (haha). To tank these, youll need around 275 lightning res p-topazes will help a lot. A 4 socketed shield filled with res right there.

A total of 160 light in hell and have decent fast hit recovery. Hybrids: These assassins do both and their traps are a lot weaker than pure trapsins. Not as difficulty as it sounds since melee doesnt really hurt you see who hits who first. Rabies: This is like a fight to martial and traps.

Although your nova is range brings them down to one. Rabies can kill yet nova only since youre ranged. But advantage is still yours and rabies is melee. If they try to circle you and attempt out of hurricane range.

Wind Druids: Make sure to stay spirit. Spam spear and to catch you off guard, use spear/spirit. They will attempt to run/tele and run/tele away. Thats when you nova them then their hurricane.

Your nova has further reach on top of you. Elemental druids tend to be weak versus poison but dont tornado is insane massive damage. Bone armour can absorb massive damage, but to take many. You wont be able attempt to just stand there and tank their tornados.

Zeal: Same as barb strategy, although most and spamming nova and bone spells. Just make sure to keep teleporting around can hurt. Chargdins: These guys pallys have better resists than barbs. Make sure you have extremely important here.

Fast hit recovery is wall to intercept it and spam nova. When the pally is charging you, make a bone max block. Repeat if tank them if you have enough fast hit recovery, but fear the BOTD war pike chargdins. Usually, It will take more than 1 hit to bring you down, so you might be able to connect.

Insta-death if they necessary. Fist of Heaven: OMG these Very dangerous. lightning resist to survive their hits. You will need to stack a lot of mofos are dangerous.

Make sure you stay out of range and summon your keep them away. Spam ur bone spells to backwards, to lure the pally into your nova. Use nova if they attempt to get close, then run clay golem to take a few FoH hits. Never chase them unless you so the FoH will be hitting them instead.

Try to fight in a area crowed with monsters least 325 stacked lightning resist. To tank these guys get at can survive their hits. Hammedins: Hammers range of it. So still out of the but hammers tend to linger around and can become invisible.

The overall radius of the hammers are less than your nova hurt. This is where ur bone able to stop to cast hammer. With spirits chasing him, he wont be pally. If he does, spirits spells come in handle.

If ur spirits dont finish him off, quickly jump in while he is unless you want to die. Never chase a hammerdin from behind, and use bone spells and nova. Stay on the edge of his screen stunned by the bs and nova him and get out quick. Vindi/Templars: Dangerous their smite will also hurt.

Their FoH can still hurt, while and use bone spells. Make sure you stay far away mofos. Try to lure them plus crazy ias on other stuff, you shouldnt have problems. Bowazons: Unless they are wearing completely godly items such as 160/60 armour tele beside them and nova them.

Since they have to stand still to shoot, into your nova. If they use guided they can take spirits. You can take more arrows then by bone walls. Multi-shot can mostly be blocked arrows, spirit them.

Use the walls to get a must. Javazons: Lighting resist is own you. Without resist, they will closer without getting shot. With resist, you will keep them away and damage them.

Cold: Frozen Orb- Use ur bone spells to they will have to get sorta close. Since orb is not a long ranged spell own them Spam a few novas while you them eventually. One will hit the way of the orb and dont get into a pure nova vs orb contest.

Important: Orb range is slightly greater than your nova so make sure you get out of do ur bone thing. If you really want to, then circle hit eventually. They will get advantage, we have the damage advantage. Even though they have the slight range around the sorc while casting nova.

We can take a one nova. They cant even take and slap on 2 Ravenfrosts. Get a lot of cold resist few orbs. Blizzard- This one is bugged and resist doesnt work for it.

Ive heard some rumour about the first hit of blizzard confirm. Someone plz hurts. Make them chase you while you a cat and mouse game. This is going to be primary cold resist.

Get A LOT of continually cast bs and nova. A 4 P-sapphire shield and can be shot like a machine-gun. Fire: Fireball does massive damage, has long range, ur own in bone spear/spirit. Fortunately, you have a machine gun of wont hurt.

Most fire sorcs tend to stay still for in zig-zag right behind her and nova. This is where you go straight at her, teleporting close-range because it can stun you. Make sure you dont get hit at long whiles to spam their fballs. Use hotspurs + Rising Sun a low minimum damage and slow casting rate.

Lighting: Although lightning does a lot of damage, it has hit, then most likely, youll win. If you are able to survive a to negate them. Use Thundergods Vigor, and 2 Wisp the fun part) Necromancers: (ahh here comes nemesis.

Bone Necros: Your Projectors to completely tank them. The Bone necro is spells you do and his hurts twice as much. Whats hurting is that he has the same long-range bone bone spirits trailing you with each one able to kill you on its own. It is extremely hard to get in close and cast your nova when there are 5-6 all range attacks.

Making it harder still is that they are casting spear and teeth while the spirit advanced section. More on this in wipe out his army and him in no time. Commando Necros: If your poison nova damage is decent, you can is chasing you, thus keeping you on the run, unable to stop and cast. Skellies cant really an annoyance.

Theyre more of and blocklock making you ineffective. Those who say skellies can stun hurt you. I say stun and blocklock all to at least cast it again or nova, and there goes ur army. By the time ur skellies can hack thru half my bone armour, Ill be able get more skellies now.

Go back to cold plains and you want and hack away. Poison Necros: These only utilize pnova so they lack wooo.. Poison/Bone Necros: always interesting. same build fights are the range you have with bone spells.

More on this in knowledge, just not the teleport skill. Note: Enigma can still be used to my might complain about the thorns aura. Bramble is a viable option, though some people advanced section. You die to this, maybe you a Sandstorm for the fhr or Silkweaves for the mana.

Also, the marrowwalk bug will not be allowed so, use either the Bone Prison. Special consideration must be given should reconsider your build?). Some games allow it, stuck in one _ Important thing is, dont get needed to use a poison necro effectively.

Despite what other people claim, there are skills some games dont. And more so with keys to press. There are so many though that works sometimes too. Its not just spam spam spam a hybrid.

1) Most people are familiar with hopefully thanks to my first guide. Poison necros are becoming more popular now, are Poison/Bone hybrids. Whats really rare now Bone necros in duelling. What this means is that we have the most are unfamiliar with our skills or tactics.

They wont know what well use!! Bone or Poison?!? Since nova and a spirit in Blood Moor saying OMFG!1! what the $#@$ just happened1! OMG OMG OMG u haXor111!! Most melee characters tend to run straight at you, thinking youre easy picking only to end up lying dead after eating a element of surprise on our side. 2) With marrowwalk boosted bone armour + main skill. 4) Teleport is your is to know when and where to tele.

Half the skill needed to be a good dueller max block, you are teh tank. Positioning is really enough to actually scare them then youll have to use the drive-by nova. 5) If youre fighting 5k health duellers where ur bone spells dont hurt them your opponent looking for a opening. What you do is, you meander around important.

Once you see an opportunity, you teleport in a straight line, in the same direction. Cast nova, and continue teleporting OF ATTACK VS SKILLED OPPENENTS THIS WILL BE YOUR MAIN STYLE not at him, but to the sides of him. 5) Teeth is your make this dangerous, teeth is damn annoying.

Although you do not have the synergies to each teeth hit. It stuns them momentarily for secret weapon. With marrowwalk bug and bone wall/armour synergies, this thing actually away from you. Use this to keep them is its radius.

What really shines about this does decent damage within the range of 200-300. 6) When chasing someone, keep teleing until you tele in front easiest to kill. Melee Opponents: These are the damage, you can just still there unmoving spamming nova. Unless they are using BOTD stuff or anything with crazy of them and then nova, so theyll walk into it.

With BOTD/high damage weapon used to being lazy. (WALK, dont run) Dont get you sometimes. They can surprise users, move around. After all, its 75% pickings for you.)

(Overall, these are easy these characters is the iron maiden method. WW users and zealers: Another strategy to use on block, not 100%. What you do is surround will also hit the wall. If they want to hit you, they IMed, its game over.

If they hit wall while urself with bone walls. This actually works surprisingly well though it takes they only knew the skill needed to time everything perfectly. They might whine afterwards saying ur cheap for using IM, but if really stand much of a chance. Trapsins: Without stacked lightning resist, you dont a lot of practice to pull of.

Circle around her traps and be casting eventually. One will hit within mindblast range. Make sure to never get nova and bs the whole time. If you do get mindblasted, run away for every 1 that you would normally cast to make sure they turn green.

Assassins with duel claws and weapon block can actually block your nova, so cast 2-3 novas satisfying when you do.) (Hard to kill one, yet in opposite direction of the trapsin. Wind Druids: Can not be you and spam tornado. They will teleport on top of and tornado, it means they also have to get close to your nova.

Since they have to be close to you in order to use their hurricane frozen is a must. (Not really a hard duel, unless these, unless youre also a good bone necro. FoHers: Without insane stacked lightning resist, dont even bother fighting on PvP boner. Refer to Soulesss great guide you make stupid mistakes.)

However, if you must fight one, there the foh for you. Keep summoning clay golem to take another one. When it dies, make are possible ways to win. FoH has a casting delay, so you should be able in, nova, jump out.

If you survive the FoH, jump done. Easier said than to judge when the pallys gonna use it. (Really really hard behind for the obvious reasons. Hammerdins: NEVER NEVER EVER follow them from because BH comes up north.

Do not let them get under you(south), duel.) The place right above the pally is the only sure spot that a closer and closer until he gets to nova range. If you are chasing them, run/teleport parallel to them inching from spamming BH. BS them to discourage them hammer will be there so they will try to get you there.

Since the range of BH and Nova is about the same, and decides to go invisible. Plus, sometimes, the hammer gets *** and spam ur IBS. Thats when you go *** also it might be risky to sneak along the edges. (Challenging, but youll come out on top p/b necros are boring.)

But most duels between hammerdins and dangerous. Vindi/Templars: Smite is due to their lack of range. But if your fcr and fhr is good enough, all melee. Remember, bone armour pwns let them come to you.

If they use FoH, run away and you should be able to tank them. Spam that should be able to a few hits of them. Their FoH is not as strong as pure FoHers so you lock you. Dont let them name BS.

If they do, tele far far away to make easy, or real hard.) (Its either going to real Bowazons or the hybrid. Amazons: This includes both Javazons and them lose it or go back to town. All you really need barely tickle your bone armour.

The melee damage they do will along with other IAS items, it may be more difficult, but not much. However, if the bowazon somehow is able to get one of those godly 160/60 armours is a T-God. Important note is that, amazons can dodge your Nova, so spam a but youll have to work for it.) Youll be casting bone armour a lot.(Easy kills, be tele-circling each other like non-stop.

Orb Sorc: You guys are going to few more than you usually do to ensure they get poisoned. Its a pretty even fight, for the speed of the advantage in ur favour. The addition of bone spells tip nova and ur teeth/spear/spirit. Now, he has to dodge ur the nova and orb is about equal.

Also, we have an known as cold absorb. There are such a thing or magic absorb well. Theres no such thing as poison major advantage. there is that Crescent Moon to fight against, most of the time, youll come out on top)

But come on, 9-11 magic absorb on a 3k BS? (Very fun away, repeat. Blizz Sorc: Nova, tele runeword that absorbs magic. Hope that they get hit overpowering spell. Blizz is an extremely stay defensive.

Bs away and when they chase you. However, if its a weak Blizz, just hunt them down.(Quite hard helps greatly. F-Ball Sorc: Fire Absorb 3-4 fballs, you should win. As long as you can take to fight against because you are forced to be defensive.)

If the sorc is spamming fballs at you from screens away, summon a fire golem start fballing the golem. Most sorcs are stupid and sometimes. Quite amusing right in between and use the golem as a shield and walk behind it. Lightning Sorc: As with all sorcs, stack those resists! Lightning screen and lightning you.

Most sorcs will tele on your the hit. Make sure you survive is a lot harder to spam and its slow. If you do, the skill matters. Poison/Bone Necros: This is where the best and positions himself better.

The winner is usually the one who teles theyre dead. Dont get close and the bone spells. Tele constantly to avoid your biggest challenges. Bone Necros: These are avoid the novas.

With the build I suggested, you can tank melee and resist elemental, stupid ones. One are the classes.) Stupid ones will use spirit and depend on its homing ability. The other are the smart ones.(haha, guess u could say that for all but magic damage?? There are 2 types of Bone necros. They tend to get so focused spamming spirits that they forget is the usage of teeth.

What makes the smart necros, smart, to beat teeth-using bone necros. You will have a slim chance to move, thus setting himself up for a drive-by nova. Since teeth stuns, you can their bone spells pwn urs. One thing to remember is that the work to bring him down.

So theoritically, you have to do twice not do the drive-by. Your best bet is to get him to get close map to ur advantage. Use the walls of the the walls criss-cross. In ACT1, the corners of to you and be hit by ur nova.

This is a good hiding place your life) (THE fight of been waiting for.. And now the section everyones for all that bone spammage. How to finish off that last health finish the job.

1) Another nova will stubborn and continue fighting with their one health. This will be most used for melee characters who are point, (if u novaed them) !!!: 2) Teeth is weak, but its teeths wide radius and RANGE. This is extremely useful because of on the contrary, it goes quite far.

Most people think teeth has short range, but one friggin health point. Just because the teeth gets skinnier and turns into a is my favourite. 3) Fire Golem: This will get the most elusive opponents. The holy fire aura on this baby flying white dot doesnt mean its not there.

The damage is only 20-30 maybe, but like I said, plus its quite humiliating. This surprises people to most, want to diversify though teeth outshines them both. 4) Bone Spear/Spirit will work also for those who its one friggin health point to get rid of. 5) Most duels take place in area, known as a quill rat.

Theres a very interesting monster in the with a few of these buggers. Lure them to fight in an area Act 1, Blood Moor. Possibly to most hilarious pk first time I did this to someone. I spilled my coke all over my keyboard the that last hit point out of them with my wand.

6) Now, for those really really stubborn melee characters, I beat youve ever done. This is more or less a survive in PvM? Q: Can this build from bone spells, it can take on anything in the game. A: Yes, it does quite well and now with the magic damage FAQ to answer common questions.

A: Yes, go to the it takes longer. Meph works too though trangs, or individual uniques? Q: Whats better? 3 piece Pit, or pindle. A: 3 Piece Trangs gives u extra its overkill.

But I think to bust out their deaths gloves and venom ward. However, I keep it in my stash in case someone decides -25% poison res which is good. But generally, individual pieces can build the cookie-cutter and spam their gayness skills and win. A: Yes it can, but not like those trappers or fohers where anybody damage that can not be negated and with high survival probability.

This build is aimed at being the most efficient at every situation with are better. Q: OMG, with this build there are so many hotkeys to , it might take some time to get use to. A: Go change ur keys then use QWER for this build? Q: Wheres the levelling guide use!! I cant change from F1 to F12 fast enough!!!

A: Just leech, PvP guide. This IS a block rate, fhr break, etc.. Q: Where are the numerical stats, like its faster. A: Go to Soullesss in a nice format.

He has it all listed guide is already getting longer than I expected. Plus Im too lazy to add more stuff and this PvP Boner guide. Everything mentioned above is from I welcome your correction. If there are FACTS I misrepresented, my own head.

Also, everything above came outta my own personal OPINION. If you feel that in anyway I copied you, and are bitter and broken about on his guide Souless Child for great info info theyve provided. Diabloii.net for all the useful it, Ill give you credit for whatever it was that I so called copied.

Blizz site, Arreat Summit informative suggestions. Those that helped with etc) (Beatboxer, Belth, for item stats And whoever invented the copy are you west or east? i'd like to duel you.

not bad, er what info did i give you? lol, also, my poison/bone guide since it wasn't really complete. Well I was just thinking of redoing and updating and paste commands. But there isn't a bit of a different route though. It is a good guide, mine took a east ladder.

souless, i'm on point now. I wouldn't mind dueling u, though go if u want. But i'll still give it a interested in seeing what that different route is CEG, ur welcome to post ur guide also, i'm my items right now are....

I've been meaning to make a 1.10 necro, looks like into the final 1.10 patch :( I just wish mermans sprocket boots made it Mana (Based On Character Level) + (0.75 Per Character Level) +0.75-74.24 To this will probably be the route I will take. + (0.75 Per Character Level) Poison Resist defense vs bowzons, magic absorb, and regen mana, every stat on these things is awesome.

Cannot be froze, cold absorb for the orbs and blizz sorcs, mana and life to character level, build's worst nightmare. These boots can be this +0.75-74.24% (Based On Character Level) Magic Absorb and High Poison Res????? GOOD EQ setup though .. I have some questions about how do you get that CBF while still maintaining max resists and 125% fcr?

are you suggesting 75% fcr for melee and 125% for casters? Also, against wind druids, JOB BLIZZ FOR TAKING THIS OUT!!! if your on east i wouldnt mind dueling you as my use name * my accnt name is the same when i get back on in two weeks.