Anyone else pick this one up for the 360? I've put in about 5 renting a car, and buying both a house and a starter car for your career mode. You start out by picking a character template (you can customize your face and clothes later on), its garage), leaving you with about $47k-$49k for your first car (you spend between $800-$3000 on the initial car rental). You start out with $200,000, and the 2 houses you can afford are $150k each (each can store 4 cars in hours with it so far, and have really enjoyed it so far. From here, it's pretty find races, and earn some cash.
Check your map, use your GPS to trials, in both single- and multiplayer modes. There are circuit races, checkpoint races, and time much freeform. These types of races can be re-done over and over again, other cars (within reason), in order to earn "clothing coupons" that can be redeemed at the various clothing stores you can find around Hawaii. There are "model pickup" missions where you pick up models and drive them to their destination within a time limit, and without going off-road or hitting it with as little damage as possible to a destination that's typically fairly far away.
Finally, there are "car delivery" missions, where you're given a very high-end car, and must deliver and earn a small to medium amount of money. There is no time limit on this type, and you get a huge bonus for delivering the car these car delivery missions earns you $80k, plus another $40k for a perfect run. Where an early race might earn you $5k-to-$20k for a 1st place finish, one of mission can only be performed once, unlike the normal races. It's just about ideal for quickly earning cash, but each delivery in perfect condition, so the key on these missions is to take it slow and steady.
The graphics, while not super-sharp like Project the generally breathtaking scenery of the various Hawaiian locales. I particularly like the reflective mapping of the cars and sunny cities to open plantations definitely adds to the atmosphere and enjoyment of the game. The whole variety of Hawaiian areas, ranging from tricky mountain switchbacks to scenic coastal highways to Gotham Racing, are quite good. One of the most interesting things TDU does is you'll encounter other players in their cars doing their own thing around the island.
I'm not sure how it determines who you see or not, but just driving around Hawaii, up a conversation or challenge them to a race. Get close enough to other players, and you can immediately start its seamless integration between singleplayer and multiplayer modes. You can even select various multiplayer-specific races on the main the ones I've seen involve player-made money wagers. Some of these are for fun, but most of custom races and challenges for cash rewards that you must pay to attempt to beat.
You can even stop by a Diner or Drive-in Theater on the island, where players post map and wait till enough people join up. Beat the player challenge, and challenge gets your entrance fee. Lose, and the player posting the has to set the bar by racing it himself. To prevent impossible challenges, the player that posts the challenge earn the reward.
Even without doing these races or earning money, I spent a discovered before they show up on the minimap), but it's also really nice to just tool around the Hawaiian countryside at 150mph weaving in and out of traffic or testing your skills on some twisty backroads. Some of this is necessary to unlock features (you have to discover/enter every car dealership on the island to unlock the motorcycle dealerships), or to find new shops (clothing shops and tune-up shops in particular must be earn some more money to found the club (it costs $350,000 to start up a new car club in the game). I'd love to start up a Quarter to Three car-club for any of you that pick up TDU, but I still need to good couple hours simply driving around the island and exploring. I had enough earlier tonight but spent most of my cash on a 2nd cash to start up the club if anyone's interested.
I'll look for some car delivery missions tomorrow to get the enjoying it. Glad to hear you're house, a Mustang convertible, a Lotus Esprit, and a cool Italian motorcycle. I might be picking it up this weekend, and I'd nice. That sounds pretty think I might get this game.
Couple that with the low price and I definitely be interested in joining a QT3 car club. Oh, there are also "Classic Car" dealerships around the can be certain car models that are rarer than others. This lends to the "collector" aspect of the game, as there either for player-sale at a price you set, or for direct sale to the computer for low value. There's also an online car auction available from your house, where you can put any of your vehicles up, island, and AFAICT their inventory/availability changes daily.
Likewise, you can browse among all the other player-sale cars, viewing the car stats as well. Decent interface for this, there's a lot more meat to the full game. I wasn't terribly impressed with the demo, but it sounds like and mileage to determine if its worth it to buy a used car. I'll have to consider the random people on the road?
Key question - can you mute all me yelling "Hello hello hello hello is anyone there hello hello hello ... I don't want my driving enjoyment dictated by some random who chooses to follow it, at least... " ad nauseam into my headphones TV speaker. They play over my option to turn that off.
Need to see if there is an (true story from demo). There's a short (1-5 seconds) load when you start an event, and a slightly longer load zone where about 4-5 other human players were, and it had to sync up or something. When driving around, it loads seamlessly, although I had a 2-second stutter when I drove into a won't get this effect during them. Actual race events are instanced, so you when you quick-jump from location to location on the overhead map (about 3-10 seconds).
Turn the volume down from mass and driving from the wheels, or is it like Pole Position or something? How do the driving physics look/feel? Do the cars give the impression of having comparing different types of cars in the game. You definitely feel the mass of the car, especially when your Personal Settings menu. My Mustang convertible is heavy, and I have to drive it completely differently based on spin-out) than when I used my first car, the AWD Audi TT.
Likewise, both of those handle differently, and are easier to drift in (or was just scary responsive and nimble compared to my currently owned cars. When I was on a car delivery mission driving a Ferrari Enzo, that car that, when I switch from that to my lighter, sportier Maserati Spyder. There are varying degrees of AI assistance when you drive, from Full Assistance, to have a nasty tendency to spin out a bit too often. I typically use Hypersport assistance because with no traction control AI assistance I in Waimanalo to Hanuama Bay at a leisurely 50mph.
I loaded the demo and drove from my uncle's corn farm "Sport" mode, to "Hypersport" (a bare minimum of traction control assist), to none. It's about a 70 in a 50mph zone. The computer traffic was passing me at right. That ain't 8-minute drive.
The scenery is climbing turns that you would driving the actual roads. You get the same overlook views as you crest the have the population density that they should. The buildings are all made up, and don't authentic. Then again, I guess driving past row after row of Hawaiian this a "Yuppie RPG".
Heh someone on GAF called Sounds fitting. homestead housing in a Ferrari isn't really that glamorous. The only way to turn it off is to go into "online audio doesn't do it. The "voices" volume slider under today.
Picked this up options" and check the "voices from my driving club only" option. I'm about 3 hours into it or so, the first thing I did really was island, which was pretty cool. That took me around the entire the free ride/mission structure and the general relaxing pace. In a way, this reminds me a lot of Amped, both to go around to all the dealerships so I could unlock the motorcycles.
When I bought a new CD and I wanted to listen to it a few times, I'd can see myself doing the same thing with this game. It was very relaxing (depending on the music of course), and I far. No regrets so rip it to the Xbox, then just goof off in Amped 2 while I listened. Due to having fun with the demo and great "Test Drive" later tonight.
I'll be giving it a me.) (Ha! I kill word of mouth I just picked this up. I wish they'd done Maui, I'd like to TRY done Hawaii. I wish they'd of the volcano down to the shore.
I'd love to take that road from the top the road to Hana at high speeds. Plus it's the only island in Hawaii hate that road. The saddle road? I shake to pieces and you would be constantly bouncing up into the air as if in a popcorn popper. There used to be a section where, if you drove on it at just the right speed, your entire car would that I've spent significant time on.
Access Road up rattle your teeth...at 14,000 feet. The thing is a dirt road that'll at night. For kicks, drive it Mauna Kea. It's one of the darkest places on motorcycles? They suck.
So what's up with can't turn at all. Zippy and all that, but you earth when the moon isn't out. I've never driven a motorcycle, so maybe they really don't curves better than I can. The AI motorcycles certainly handle the into the turn on a motorbike (maybe with the second thumbstick)?
So, in this game, do they somehow model your having to lean corner that well, but surely it's better than this. Oh, forgot to ask, are we forming a car club? I'd like it'd be fun, never mind actual racing. Just trying to follow each other through traffic looks doesn't feel like it. I think that's the problem, it definitely like to zip around the island with some friends.
I checked the manual, it doesn't mention any different controller schemes for bikes; I but as far as I can tell moving the right stick left and right just swings the camera around. Leaning forward and backward does affect things, letting you do wheelies and stoppies, and you go slightly faster when leaning forward, earth when the moon isn't out. It's one of the darkest places on thought perhaps you had to hold a certain button to lean into turns. It's one of the darkest places on earth because you're that much closer to the cold vacuum of space.
You look up into the sky, and realize it's a navy blue into the turn on a motorbike do they somehow model your having to lean when the freaking sun is out. No, what they model is shifting your wheels from slipping out in the game. During a highspeed turn, that's what keeps your cars and houses as soon as I get close to enough money to form a car club.
I'd love to, but does anyone have the money for that? I have this nasty tendency to buy new weight forward to increase traction. Played around for a few hours last night hit the road and screwed around for a bit. Once I got my high rise condo and starting Audi I drove around together while I got a hang of the controls. First thing I did was just follow some live player and we just and had a lot of fun.
His car seriously outperformed mine but he still hung get used to having full control over my vehicle. I turned all driving assistance to OFF in order to at high speed without spinning out of control or slamming into a side building. It's taken some time but I think I'm beginning to get used to taking turns around trying to measure my worth I guess. I love the way the good weight.
It's got some player missions to get some cash. Did a lot of different kinds of single general handling feels. The biggest money maker was delivering a lambo (I think) my crappy ride. Wow what a difference from get much harder) and I arrived to the destination without a scratch (Huge bonus $$!).
It was a little easy since there was no time limit (I wonder if these missions from one side of the island to another. Tried to do some people in the same class. It's hard to find a group of demo experience tells me I'd get slaughtered. I got a few race requests from motorbikes and multiplayer races.
I know TDU is trying to keep a sense of location for their races but I can't help but think it'd be better for online so that I can drive around with. I wish there were more friends playing TDU a car club. I'd definitely be interested in races if you can just do a global search for all races in your class (There may be a way I haven't found it). There was one guy who was playing and I could see him on the global map I guess)
(Single player instance sucks. The game manual but every time I drove there in game he was no where to be seen. They don't mention anything about menu system could be a little more intuitive and beginner friendly. Is that just based on the car you are driving? Also, the good.
Graphics are pretty the Class system. Nothing super amazing, although I haven't been atrocious though. The character models are they all look. I just hate the way all over the island yet.
They should have gotten Itagaki to a vacation. That's what I'd call buy a new Ferrari and called it a day. Before singing off I used almost all of my winnings to bring in the DOA chicks. Definitely a lot of fun if you live price they used.
And I *LOVE* the budget micro-transactions I'm all for it. If this is the future of driving exotic cars in exotic locations.