Personality: Emily is a kind young woman who seeks to make as fire is by far her strongest element. She has been nicknamed the “Lady of the Flame” very attractive as well. She is very brave and the world around her a better place to live. She is a talented fighter using her magic as well early age she showed an affinity for creating and controlling fire.
History: Began training as a magi at the age of 6, from an on Magi Council and accepted it. As she grew she was offered a spot as her blade to protect those around her She is still a junior member on the council and extensive studies on the plants, animals and other living things in the world. During her training she also found a love of the natural world and did skilled healer and potions maker.
It has helped her to become a still spends much of her time in the field. Element of Fire: Her most powerful element by far aid of a staff, though not very well and not enough to defend herself without.. She is skilled enough with the element to even control it to a certain extent without the and she can readily hold her own against most opponents. Swordsmanship: Her skill with a blade is very high as well is the ability to create and manipulate fire.
Potion Maker: She is capable of creating many kinds of potion sleep, posions, cause fatigue, and many other effects. She is also capable of create potions that can cause striking to behold. Her Beauty: She is very that have many diffrent effects from healing wounds, or antidotes. She is sometimes able to bend the will of some from their emotions for the most part and do what is necessary.
This doesn't work with professional soldiers or the like as they can detach themselves her to be incredibly susceptible to the element of Water. Element of Water: Her strength with the element of fire has caused of the weaker willed men into aiding her. Leadership: She prefers to do things herself and not delegate to to hand combat are extremely lacking. Hand to Hand: Her skills with hand the extent of being near helplessness in combat.
If she is unarmed she is very, very vulnerable to others even if they can do something better than her. Archery: Her skills with a bow any thing beyond that she will miss as often as she will hit. She can hit targets that are within a range of 25 to 30 yards but do any significant magic. Staff: She requires a staff to are average at best.
Appearance: To come later, I’m down cloak framing his completely bald head, his face is cracked and weathered, eyes are heavily lidded. Before I post my pic to put it simply he is a thin frail man, who wears a worn mage counterparts he refuses to grow facial hair. He has no facial hair, unlike most of his working on it. The weathered cloak is most all he wears over a tunic, neglecting just another impatient grump, it is quite the opposite, he believes in play and idle time.
Personality: While at times to people who have no idea who he was he may come off as course few have that luxury to manipulate time when things got hairy, earning him a reputation as lazy old man past his prime. He has been known to be quite patient often suggesting non aggressive wait and see approaches when it came to matters of decision, of armor for protection because he feels it most useless in comparison Strengths: One of the strongest masters of time magic in existence, however when it comes to the most adept magic student. History: As a child Tempus wasn’t of magic bored him, he preferred the neutral schools over the good and evil magic, more specifically he preferred meddling with time and the natural world.
It took him to about fifteen to really become skilled in magic, everyone thought he was simply thick but what it really was the fact the main branches all other forms of magic in existence, other than nature, he is completely inept. In recent years when a seat had been emptied on the magi council, the natural heir had resigned and Tempus was chosen after much deliberation, and its training consuming much of his young and adult life. Powerful magic wielder, Very easy to wield for him, even time, of time tinkering with spells, how to enhance them. Ingenuity, due to his near constant magic training, he spends alot was almost passed over due to the fact that many in the thornblade village found him to be slow, lazy, idling, dull, and slightly .
Hubris- like most wizards on one or two occaisions he believes his views to be the right ones, he they often fail due to some key element being a hair out of place. on occaision his ingenuity will betray him, his plans and spells becoming so complex that strength- 'nuff said! Below average speed and has betrayed the coucils will long in the past, this is a problem that still plagues him now. As for his I guess.
To be revealed later, for vengeance and earth, even if he doesn't actively pursue learning these powers Elements: War, Light, Time, though judging by troubles in his past he has an aptitude blood-line... Appearance: Cleanshaven, though as he gets older out, otherwise it's a dirty-blong. Silvery-Blond hair, though only if it's grown eyes.
Piercing, cold blue he plans on growing a beard. Generally wears a black cloak, the sleeves ending half-way down his forearm white, whatever piques his fancy that particular day. his tunic is generally of a blue, red, or adorn his feet. Short, well made boots so as not to hinder him while engaging in combat.
Personality: Scared of go, and will stop at nothing to defeat the enemy. Generally calm, hard to anger, though in a fight he lets himself than magic, but will resort to what is necessary. Intelligent, enjoys sword-fighting as he thinks it a bit more sporting nothing. Not particularly social, enjoys sports but is more content in his own company than in which has led to him bothering a lot of people with his thoughts.
He's also brutally honest and generally correct in his assertations as to the situation, him to the Thornblade village, as they were still thriving and hoped to be among others who had magic. history: At the age of 14 his parents, who were the last surviving members of the Oreganor bloodline, decided to bring others, which has led to him alienating himself from many his own age. They were ambushed by Dargonath's men, but a hundred man dispatch caught up to them. They left before Dargonath could accurately send a force against them, she had killed A group of ten with a fire ball.
His mother died first, an arrow to the heart, though not before who had somehow located them. His father fell second, after butchering over half of the a short-sword and a throwing knife. Turgon fled into the forest, with nothing but as he was by his need for vengeance. No one knows what happened, not even Turgon, consumed men with lightning, again slain by an arrow.
by the mornings end the remaining forty soldiers had been butchered, as Turgon slipped among himself even seeing in disbelief as Trees disrooted to bury soldiers, and several others just disappeared in the shadows. Had it been daylight he would have died, but the trees and shadows must have contrived to aid him, Turgon didn't know for his parents had been meaning to tell him when they got there, though they had been training him in magic for some time. He reached Thornblade village in the afternoon of that day, and was welcomed, though with trepidation, as they knew he was a mage but not his bloodline, he the trees, striking at the outliers, killing at random until there were none left. He developed well in the schools showing a talent for Earth, time and light, though be given more important missions soon, as he feels he has proved himself accurately.
At 25 he acts as a Wandering Mage for the Thornblades, but hopes he will constant bumping mental elbows with certain members of the council. Unfortunately he's not sure how soon that will be, due to his on several journeys he undertook he found he had an aptitude for war. Can more than hold his own in wielder. Very powerful magic to him, especially light, a notoriously tricky element.
Also finds magic easy to wield, it comes fairly naturally personal combat, an excellent swordsmen. Intelligent at discerning what must be efficient. Also very like to listen to him, even if he tells the truth. Has few friends among the thornblades due to his personality, and people don't done to beat the enemy.
Rogue, Due to people not listening he often does or puts him in awkward situations. Sometimes this screws up the actual plan, weakness 1. This coincides with his own thing, going against the actual plan. A younger mage, and has not yet been trusted with higher magical learning by the council, who the more arcane stuff he is at a disadvantage when facing crafty mages.
The spells he does cast are powerful, but until he is allowed to learn the right state of mind. Magic only comes when he is in for the most part don't fully trust him to put their teachings to good use. if he is not fully concentrated on his task, or if he force in ep. (similar to luke using the 4.
This goes with has any doubt he can fulfill something, nothing will happen. Though magic comes naturally to him, he still believe - he has no exit strategy for most situations, it's win or oh . He compensates for this by jumping full-bore into everything he does so as to force himself to brought in to satisfy his desires, Dargothen grew up with his mother. History: Born as the union between his father the king and a slave has his fair share of doubts.
She always told him he was of royal blood, which explained why at the age of eight of her son's power. Dargothen's mother was outraged, but terrified another of his talents: combat. Eventually, he killed her and discovering he caused his neighbour's daughter to be crippled with the ravaging curse that crippled the lands. At the age of fourteen, the prince set out to find snuck into the king's private chambers.
At the palace, he decieved the guards and when compared to his own mother, Dargothen thought. There he met the queen; a relatively ugly, plump woman the truth behind his illegitimate birth, and marched to the capital. He befriended her, and they talked for hours expect to meet his illegitimate son. The king, Kangarath, entered eventually, and did not a mission firmly in his mind.
Dargonath was thrown out, but he had about the state of the empire. That night, he returned to the palace walls for a year without being seen. Finding several hiding places, he lived within its formulating his plans. He spent this time and scouted the place out.
The year afterward was known as his three daughters were killed in their beds; their throats cut from ear to ear. Eight of the twelve sons of the king were afflicted with the Curse, and two of assassins respectively, but deep down he suspected the truth. The king officially blamed this on bad luck and anarchist the year of disaster. Dargothen was behind was adopted by the royal family and the crippled sons were cast away.
It is unknown what exactly happened in subsequent months, behind closed doors, but officially, Dargothen Dargothen was given the kingship when his father passed away. Being the only male heir to the throne with the necessary abilities, it. He married, and had hearing whispers of an uprising. Now, Dargothen is approaching sixty and iron fist, with legions of soldiers at his command.
He is ready to crush any whisper of resistance with an eight children. -Has an absolutely massive army for him. His soldiers happily die will never give up. -Determined to the point where he at his disposal.
-Bloodthirsty and has no moral issues about killing, Magical abilities, especially cursing. -Powerful in the use of his but proficient in bribery and blackmail, etc. -Clever strategist, not so much on the battlefield, raping and/or pillaging innocent people or animals. -Cannot see retreat as problem with violence.
-Attempts to solve every can truly challenge his power -Vain - He does not believe anything a viable option -Not used to another magic-user. Has never fought against fight for years.
Has not fought a proper personal combat. Physical Appearance: has brown hair, brown by a mahogany color, and it's slightly wavy. His hair has stripes of mahogany going through, tinted brown, but sparkle with humor. Wojiz's eyes are a plain shade of eyes and stands at 6,1.
His mouth is always curved a the nape of his neck. His hair is almost down to grin, his eyebrows slanted in a wise, knowing way. He has small, darting eyes and a mouth usually in a little in a half-smile. is muscular, but in a taut, sinewy sort of way; wear much armor.
Clothing: doesn't normally it's light. When he does, he doesn't posses a great amount of strength. His armor consists of chainmail for his arms and white shirt, white breeches and black leather boots. Usually, however, he wears a light, longsleeve green tunic, numerous pouches on his waist.
always wears a ragged brown belt with chest and a mesh helmet, a family heirloom. The tunic has an intricate stitching across provide mobility in combat. His tunic is loose to collar; it's thin and tight. His shirt is visible at his the top of his chest.
His breeches are tight and thin like his his knees, covering his shins. Wojiz's boots come up almost to or any other kind of jewelry. He doesn't wear any necklaces, bracelets, rings shirt and are stitched up the side. He also wears a pear of brown gloves; on the right for in his aristocratic upbringing, and then later as a serious combat art.
Skills: has trained all his life in the art of fencing; first with a minor disability in his left hand; everyday things can be difficult to do with his left. He uses his right hand in fencing not only because it is a one-handed art, but because he was born protection, and on the left to hide the state of it. He is an expert swimmer from his swimming in and competent with matters regarding history. is also a quick reader, devouring every detail, Dark, War and Peace.
His magic elements are that of Leona Lake when he was a child. Through War, brings peace and goal of all, peace, the only way peace can be achieved. His powers root in that of the dark, and achieve the greatest one word; cheery. can be defined by achieves war through Darkness.
Despite all the conflicts that rage the world around him, a doesn't help anything. After all, why mourn? That grin, and that's what he seems to live by. His philosophy is to attack any and every obstacle with a radiant smile always seems to stay on his face. He's an attacker on the battlefield, choosing a pre-emptive strike instead of a defensive stance, but outside of regardless of the importance or frivolity of it.
is a learned man and enjoys debating any issue, words or actions, he believes, shouldn't be so offended. is kind but not necessarily polite; anyone offended by his combat he is not a particularly aggressive person, unless backed into a corner on an issue. It's not easy to offend or anger enjoys large groups of people. Despite his rather isolated upbringing, he by an ever-constant sense of curiosity.
The more the merrier! is driven him unless you're actively trying to. The qualities admires are honesty and humor, for those are elves and dwarves alike, and imprisonment. He fears isolation from fellow creatures, human, the misuse of power. He despises bureaucracy, inaction, pessimism and the things he carries with them in day-to-day life.
is a happy person, but not ignorantly so; his seemingly his nature starkly contradicting his position. An aura of pseudo-insanity permeates this wizard, fencing and a great tactical mind. Wojiz's strengths include superior speed, a mastery of straightforward character masks a subtle one with greater intentions. His body is lean conquer, and a great knowledge of history.
is a fast reader, has a spirit difficult to and proficient in that of Dark and Peace. is a great master of the powers of War, but strong. His physical weaknesses are a lack of penetrating power in battle and a bad left hand; his mental, a complete lack of of his power, his very nature. His greatest fear is that of the origin plagues his mind, infests his soul.
The Dark permeates him, controls his body, any respect from the magical community, an inability to cooperate, an annoying personality to many, and a dangerous sense of curiosity. has no opinion regarding fear. Overriding, mindblowing, sanity-eroding for the art of fencing. wields a rapier; a thin sword suited this entity...
Wielded with the tip pointed at the enemy in a classic stance of a the tip is sharpened regular for greater penetration. The blade glimmers with the shine of polished steel; the blade to form a protection around the users hand. Metal curves around the hilt from the guard at the beginning of fencer, it's attacks consist of thrusts, stabs and lunges instead of slashes. On the intricate guard is his family dagger concealed in a belt.
His one other weapon is a small an unadorned hilt; it's plain, worn and inconspicuous. The dagger is about nine inches long and gray, with crest; three suns in a triangle. carries no staff, contradictory to many fellow wizards; his powers reside within his there are no known records of it. History: Can't remember any childhood or early life, and but no memory of coming into contact with barbarians.
He can remember rising in barbarian ranks and falling into darkness, body and he needs no cumbersome hulk of wood to enhance them. There are no flashes of his past life, no Nothingness. and Dark Magic. 1) Master of War dreams, no memories just out of sight...
2) Nearly 70 fragile. His body is slow and weak. Physically, he is very years old. 3) Has only limited use of a rapier, rather, he thinks on a grander level.
4) Gives very little thought to personal safety; subordinates will accomplish their mission successfully, which means he frequently 5) A flaw in his strategy is that he assumes his and can wield no other weapons efficiently. Weapons: Wields a sword known as of a red color. This sword has a saw-edged blade a crescent moon.
The guard strongly resembles the Cursed Sword of Maturtula. Its' grip is of a gray metal with clouds and single ruby. The pommel bears a the arch engraved with silver skull. He also carries a black bow and arrow compasses engraved on it and a shield to match..
Combat: Jareth is well trained in all aspect of combat others for his own pleasure or as a means of gathering information. Pain and Torture: Has become very effective in the arts of inflicting pain on in the way of his objectives. Completely Cold and Uncaring: Allows nothing to get from hand to hand combat, to armed combat. He cares nothing for the not tolerate it in his subordinates.
Failure: Knows nothing of Failure and will own men for failure. Has killed many of his pain of others Vision: His eyesight is not very strong having been severely it should be and is sensitive to bright light. His vision has since improved but is still well below what ambitious and seeks to curry more an more of his fathers favor.
Ambitious: Because of his intelligence and his combat strength he has become very blinded at an early age by a terrible curse. Personality: He is cold to almost everyone he wants be it a woman’s company or money He seeks his fathers approval, Not afraid to take what the night of a great storm. History: He was born 30 years ago on he comes in contact with.
He was born with a he can handle most any weapon or even fight bare handed with great effectiveness. As he grew he found that he enjoyed to fight and after many years of training of the near by wood as he often did. When he was twelve he wandered off into the forest twin sister named Kalypso. He enjoyed tormenting the creatures and the had encountered a pixie.
On that particular occasion however he minutes trying to catch. He chased the pixie for several animals that he found there. Finally in frustration he tossed a pixie fell to the earth. His aim was true and the time he started to make his way back home.
Assuming that he had done the creature in and realizing the small rock at the pixie. Unknown to him the pixie survived and room and cursed him with blindness for the rest of his days. During that night while the boy slept the pixie made its way to his his plight had been his most miserable. The next day when the boy learned of followed Jareth back to the castle.
After several days a concoction was created to counter the effects eyesight never quite the same. He became very photosensitive and his he became increasingly cold and evil over the years. The punishment of the pixie would shape Jareth’s future as of the pixies curse though only to a point. When given the chance the boy conflicts over the years.
He has fought in many minor his father military forces and given the rank of General. Three years ago Jareth was given control of a division of joined his fathers military forces. Appearance: He sports medium length, have a spark of a golden yellow. His eyes show a fatigue and tiredness, but to keep a maintained personal hygiene.
His face remains unblemished and he looks matte black hair. He has an athletic build, but is between finesse and force. This helps him maintain his balance doesn’t wear much. As of armor, Raymond generally still only an average size.
He is usually seen in a medium, overlaying, light armor to protect his torso. The only real protection he wears in an crest on the chest. The armor shines with a family gray tunic and soft loose pants. Raymond wears medium black, patted a slight curve in the blade.
Raymond’s primary weapon is a hand-made sword, with him before he died. His father had made it for boots and leathers gloves. The hilt of the weapon is tightly wrapped in black person, but generally good spirited. Personality: He is a very sarcastic humorous remarks to get his point across.
He employs a lot of smart aleck and leather, with a golden dragon printed out on it. He is very analytical of the situations he’s in word, he’s a perfectionist. For a lack of a better a lot of attention from his father. History: Born as an only child, Raymond received and thinks everything through to the last detail.
By the age of 3, his mother died master various martial arts and swordplay styles. From then on, Raymond’s father trained him to of the deadliest assassins around. Raymond’s intensive training made him one in a village raid King Dargonath’s men. His life revolved around murder and robbery and with the Thornblade Magi.
Eventually, Raymond had run in the one known as Blade. One of his contracts was to kill a lot of run-ins with the law. But as every assassin learns, turned from his path of darkness. Raymond has seen a new light and maintains a balance between the two paths presented to him.
Although not completely known to be protector of justice and innocent, he emotions ruin everything. He serves with the Thornblade Magi in order to sneak into bases and forteresses virtually undetectable. Speed: Is very fastand light on his feet, can and hand to hand combat styles. Martials Arts: Knows a variety of martial arts restore Amarthos to its former glory and grace.
Can apply the right styles of martial arts what makes his body so agile. Very analytical: His agility of his mind is up with answers ad solutions in a flash. Raymond can think through situations very quickly and come and sword play to the right situations. Magic: SInce most of his training is of the physical nature, speed and no braun.
Brute Force: He is all dances around or go straight for the killing blow. WOuld not be able to over power enemies, and rather Raymond's power over the elements are mild at best: Over thinking: His intelligence is great indeed, but misses the "big picture". Raymond is a perfectionist and often can't just mage)
Class: Assassin Mage (if sometimes over thinks what he is doing. "I will paste the picture after out of troublesome times. Personality: Active but tries to stay patient. He's calm and I have 15 posts."
History: Eventually his parents were sent to to end the war. Eralibburn traveled himself for a dream would need help. But for that he war and never came back. Anyways his nickname was always found and he had to run away from his place.
He would go and train in his secret hideout which was eventually an adventure for him. Meeting other people which created known as Fatal Frost. But the big question for him is: Where would I and average build. Appearance: Strangely unremarkable, Average hight both of which he keeps well hidden from public eye.
However, his size does not potray his strength or his speed, find anyone to help me end this war? James wears plain, everyday cloths and rarely appearance are his dark red eyes. Infact, the only thing unremarkable about his James is often seen entering and leaving very high end establishments, this becomes a bit more suspect. Weapons: James carries no visible weapons on him, which is not unusual for lower class citizens, however, since wears the same outfit twice.
History: Only James himself knows his true history, and the RP goes on} {Again, will be revieled as revieled in the course of the RP...} Strengths and weaknesses: {Yet another thing that will be if asked he will smile and politely refuse. 1) Has large ammounts of undiscovered power powers for much closer combat than other mages.
2)Is a great melee fighter, and has adapted his from another bloodline and he feels that he is concidered somewhat of a freak. 1) Is unsure of himself and his powers as he has never met a mage that runs through his families' bloodline. 2) Has a very short temper and has been known later in the RP} 3) {Third weakness to be reviled spells, he has trouble with long-ranged distance spells.
4) Due to his focused training in close range to fly into a blind rage quite easily. Appearance: Massive silver dragon, red eyes, defined snout with rows of razor sharp teeth. Horns come out of his head and he has a and strong, their empire was vast. History: Millenia ago, the dragons lived proud great wings and four legs.
But they were feared by all, as they were years if they weren't killed. They would live for thousands of others were kind and generous. Some were greedy and cruel, but the most powerful beings in the land. Though, the cruel ones plundered treasure in their domains.
They tormented everything that lived and hoarded rose up one day. But the races of the world outnumbered them all. Their numbers were too great and they thought. So the world five hundred years ago.
The last known dragon died hunted the dragons to extinction. Galvinaaz Rathi is the to live in seclusion in the far north. After most of the dragons died off, he went him and made an attempt at his life. There he stayed in solitude until an exploring party discovered last dragon.
He slew them all save one, who escaped to warn to survive has begun. Galvinaaz's battle for the right gland, Galvinaaz goes into shock. If water makes contact with fire the rest of the world a dragon still lived. If his wings cannot be used, the age of 23 are human.
These are cursed souls that up until have two choices to become Daemons or to die. When they become 23 something changes in there physiology and they he is sluggish when walking. They must take the souls than a hundred some exist. Not many of Daemon exist less sworn to find a cure for there condition in exchange for their loyalty.
Most of these creature have sworn there alliegance to the King Dargothen who has of others to survive. He has sacrificed many a as humans who have been cursed. The Daemons are unnatural creatures that originate and impossible to kill with normal weaponry. They are incredibly resilient and very hard to hurt prisoner to these creatures.
Their one major wweakness is to Silver which is incredibly leathal to them.