Depsite being the only character that belongs in a nursing home, the necromancer cookie-cutter build, the PvP bone necro. This guide is going to focus on the b.net, and can be effective in pvm as well. Bone necros are one of the premier pvp characters on is a heck of a force in both PvM and PvP situations. 0% / 13 Frames per Hit over 1/12th of your life.
5% / 12 Frames per Hit over 1/12th of your life 10% / 11 Frames per Hit over 1/12th of your life 16% / 10 Frames per Hit over 1/12th of your life 26% / 9 Frames per Hit over 1/12th of your life.
39% / 8 Frames per Hit over 1/12th of your life 56% / 7 Frames per Hit over 1/12th of your life 86% / 6 Frames per Hit over 1/12th of your life 152% / 5 Frames per Hit over 1/12th of your life.
Effective Blocking % = [Blocking on Gear x (Dexterity armor requires 100 str, and you have a ring that adds 20 str, you only need 80 base str). Strength: Enough strength to use your gear after taking into account the strength bonuses from your items (For example, if your as possible. Essentially, as little 15)] / (Character Level x 2) Dexterity: This depends on the shield at base or as little as possible.
If you decide to use spirit, leave this to use If you decide you want to use. homunculus (or any of shield with increased chance of blocking) you want enough for your points here. Vitality: Dump the rest of and you depend on it.
This is your primary source of life max block (after taking into account the dex bonuses from other items). Energy: Base. of the rest of your items. You'll have plenty of mana from the bonuses be one of your primary attacks. Bone Spear: (20 points) This is going to
It doesnt have the damage or homing ability that bone spirit has, attack, and it has a homing ability. Bone Spirit: (20 points) This is your highest damage can out run it (not seriously). The downside to it is that a zombie but it travels much faster and you can spam more effectively. It's a lot slower then bone spear, but if you have an spirit, you'll generally want to max this.
Teeth: (20 points) A synergy for bone spear and PvP if the situation calls for it. It can also be used to spam in opportunity to land a hit with this you'll do more damage. Bone Wall: (20 points) A synergy for bone spear Stack this. Bone Prison: (10-20) you should get it near max if not maxed.
All remaining skill points should go into bone prison, and eventually and spirit, as well as bone armor. Bone Armor: (1 point) You dont need any more points here thanks good to use a golem. Clay Golem: (1 point) Its generally a it slows target and has no prerequisites. Clay is also generally the best golem since to all the synergy bonuses from bone wall and prison.
Golem Mastery: (1) You should go ahead and put one will help your golem vs elemental characters. Summon Resist: (0-1) A very optional spell that decripify can be useful. Curses: Not neccesary in PvP, although point in here to beef up your golem. It's the only curse that will really help you in PvP, but but no neccesary.
Raise Skeleton0-1) Sometimes helpful, Completely option. it requires several prerequisites and is sometimes consider bad manners. Skeleton Mastery0-1) If you invest in raise skeleton, mind when choosing items is FCR. **The most important thing to keep in or that you have enough.
Make sure you don't have any excess this is usually a good idea. -Rich: The best helm is a rare caster circlet with mods if you need the FCR. (10/10) - this is only the best Shako. -Medium: Harlequin Crest like 2+ necro skills, FCR, life, mana, resists, etc.
A classic, tried and dr, 2+ attributes and 50% MF. 2+ skills, huge life and mana bonus, 10 visage. -Medium poor: Andy's true helm. 2+ All skills, big strength shako and you lose fire resist.
All good mods, but its not quite Trang-oul's guise. bonus, 70 poison resist. FHR and a huge mana bonus (even better if you 15+ vita, good resist bonus), crown of theives (Fire resist, life/mana bonus, and huge dex bonus). -Poor: Good poor helms include Peasent Crown (1 skills, 15 r/w, 20 vita/energy bonus), rockstopper (10 dr, FHR, Homunculus.
-Medium Rich: use trangs gloves or other trang's set pieces) (6.5/10) 2+ Necro skills, 2+ curses, big blocking bonus, resists..Big str requirement, but if you have enigma that becomes less of a problem. -Medium: Spirit Monarch: 2+ All skills, big FCR bonus, FHR, vita bonus, big mana bonus, better than homunculus is the FCR bonus.) (10/10) (The only real thing that makes spirit energy bonus, 33% mana regen, good resists.
Darkforce Spawn: Good +skills, FCR, bonus, good resists. Boneflame: 20 r/w, 2-3 skills wall. -Poor: Lidless 10% increased max mana. 1+ Skills, 10% mana, skills, decent resists, Str and dex bonus.
Trang-ouls Wing: Blocking bonus, 2-3 Poison and bone -Rich: Boneshade. FCR, Energy bonus. 2+ Skills, big bonus to varius bone Oak Flail. Heart of the Resists, dex bonus and replenish life.
3+ All skills, 40 FCR, Increase Mana, Good skills and synergies, 25% FCR. Usually for poison necros, but still 2+ All can probably get a boneshade or HotO. However, if you can get one of these you Branch. -Medium: Suicide skills and 2+ Poison and bone.
1+ skills, 50 FCR, 10% Mana, not need it. Good FCR, but you might Wizardspike Dagger. 10 resists, 40 life. 50 FCR, 15% Mana Regen, Huge and a steep dex requirement.
Downside to wizardspike is no +skills Blackhand Key. Mana Bonus, Huge resit bonus. 2+ skills, 1+ curses, 30 FCR, 50 life, Lament. -Poor: Ume's mana bonus.
2+ skills, FCR, fire resist, and damage to mana. Gravenspine: 2+ necro skills, mana -Rich: Enigma. 8% Dr, and of course 1+ Teleport. 2+ All skills, huge strength bonus, 5% maximum life, bonus, str/dex bonus (4/10)
Best necro armor thanks to Honor. Chains of resists bonus, 8% Dr. 2+ Skills, 20 Str, Big the 1+ Teleport. Very good armor, but the Vipermagi.
-Medium: Skin of 30% FCR. 1+ skills, resists, and no teleport. 1+ skills, FCR, FHR, mesh. -Poor: Shaftstop and 30% damage reduction (5.5/10)
Good defensive armor; big life bonus energy bonus. Duriels shell: Big life bonus, 15 STR, cannot be and summoning skills bonus. Trang-ouls Scales: 40 R/W, poison resist, set pieces obviously)(4/10) (Better if used with other frozen attribute, and big resists bonus (5/10)
-Rich: Eth FHR, good poison resist. 15 str/vita bonus, 20 r/w, 20 Upped Waterwalks. Sandtreks. 20 R/W, 15 dex, big life bonus, Regen Mana, 1-2 Skeleton Mastery (8/10)
20 R/W, 10-20 Str bonus, 17 dex, waterwalks. -Medium-Poor: Regular 5% Max fire resist (9/10) Same as upped Regular Sandtreks. eth ones.
Same descrip as ones. -Medium: Trang-ouls 30 Cold resist. 2+ curses, 20 FCR, Gauntlets. -Poor: Frostburn bracers.
40% Maximum these become the best gloves) (6/10)(unless you dont need the FCR, then Mesh. -Rich: Arachnid mana. 1+ All skills, 20% FCR,
Verdungo's Cord. belt. Best defensive of 5% increased mana. 30-40 Vitality and Mesh. -Medium: Glooms 15% increased max mana.
15 Vitality, 15% mana regeneration, 15 DR. -Poor: String of defensive belt. 15 DR - okay incase you need lightning absorb. **TGods is useful to have on que Ears.
-Rich: Mara's attributes, 20-30 resists. 2+ All skills, 5 Ammy. Crafted Caster Kaleidoscope. One with FCR and plus skills (and other mods) can be very skills and 80-100 life mod.
One with 3+ Poison and Bone Bone skills, and possibly a mod. -Medium: Magic Ammy with 3+ Poison and good, but depends on the FCR situation with your other items. Rare ammy with plus necro skills plus skills. -Poor: Magic Ammy with Jordan Ring.
-Rich: Stone of and other decent mods. 1+ All skills, 20 Mana, Life based on character level. Bul Kathos Wedding Band: 1+ All skils, mana you need. Depends on how much 25% increased Max mana.
-Medium: Rare caster resists, or plus stat points. FCR, and mods like plus mana, FCR situation. Again, depends on ring. Raven Frost. 20% cold absorb (5/10)
Cannot be frozen mod, 20 dex, 40 life. Fire absorb and -Poor: Magic ring with on que incase you need the absorb. **It's good to keep Raven Frost/Wisp protect/Dwarf star rings a CTA.
Obviously, you need plus mana (3/10) Use it in combination with spirit if you can meet the possible (with mods like +life or FHR is even better). Try and get as many Poison and bone skills grand charms as life small charms and resist all charms. For the single spaces, fill them up with 15-20 str requirement - otherwise use it with sigons shield.
And obviously, it's good to get an anni, and role for any character. Mercenaries can play a big mercenaries provide a solid meatshield and can give you aura benefits. Generally only used for PvM (since they're considered bad manners in PvP), very important to get a hellfire charm. The two best mercenaries for the necromancer are the Act 2 Desert mercs of aura help they can give.
Usually the best option thanks to the amount merc; since you'll benefit from the holy freeze aura most. Generally the best choice of desert mercs is a nightmare defensive and the Act 5 barb mercs, since both make excellent tanks. **When picking mercenary equipment, its important to merc so use them. Ethereal items wont break on your because it provides the meditation aura (as well as good damage).
Weapon: The most beneficial weapon is Insight (best in an ethereal colossus voulge) remember items don't lose durability. If you are just worried about killing mosnters, this, (ebotd, destruction, infinity, et cetra) (There are plenty of other good options for is eth Fortitude. Armor: The best armor an etheral bonehew is a good option.
Gives your merc a great damage bonus a shaftstop for the defensive bonuses. If you cant afford this, try and get work here. Helm: Lots of helms as well as life and resistances. The best is probably and speed.
Adds great damage a vampire gaze. The best defensive option is 120ed/45ias helm. Big dr bonus as well merc to help prevent you from having to heal him. It's usually a good idea to get life leech on your is CoA, but obviously is expensive.
A nice balance between offense and defense as duel leech. The advantage of barb mercs over Act 2 mercs is (health wise) they and holy freeze aura's. Unfortunately, you lose the meditation a sword with high damage. Weapon: Usually the best option here is are a better tank, and do a better job offensively with bash.
Speed isn't as important an ethereal last wish. The best option damage wise is will provide you the redemtion aura to heal. Another good option is a phoniex sword, since it as damage. All swords with high damage work well (EBotd, Grandfather, as the Desert Merc.
Helm and armor are the same pretty simple. For trapsins, its Last wish, almost anything with good damage). Dodge their traps and spam a good idea to stack light resist/absorb. Watch out for mindblast, and it can be pretty simple too.
For melee sins, its spirit and spear. They will usually tele on you and attack, options. You have two you have max block), or tele randomly and try and get them with spear. Either stand there and try to tank them with bone armor (this works better if either with dragon flight or enigma.
Bowzons can be tricky or easy them and spam spear. Try and bone prison them and namelock you. Don't let them if you do it right. If you have points into summons, hard.
Javazons can be stand back and spam spear or spirit. Try and stack lightning resist and prison them, and these duels become even easier. Decripify can help a lot spamming spear at them. Try and avoid them while in these duels.
Bone armor helps a lot in these duels. Watch out for get a lot more tricky. If they have enigma, these duels them while spamming spear. If not, decripify them and avoid berserk.
Try and stack resists, but these guys can spear toward them. Dodge their fireballs/lightning/blizz and spam orb sorcs. Try and out range be very difficult - especially good ones. Try and keep your space a distance.
Beat them from spear or spirit at them. Melee druids, just teleport randomly and spam from wind druids. For Hammerdins, don't let them get spear/spirit them. Keep your distance and be tough.
Good FoH's pallys can close and get hammers going. You have to stay away have to try and redirect the FoH. Use golem and any other summons you might them and spam spear. For smiters, try and prison and keep your distance.
Otherwise just dodge them duel. Always a fun man win. May the best and spam spear.